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In an open fishbowl, one chair is left empty. In a closed fishbowl, all chairs are filled. The moderator introduces the topic and the participants start discussing the topic. The audience outside the fishbowl listen in on the discussion. In an open fishbowl, any member of the audience can, at any time, occupy the empty chair and join the fishbowl.
Some tournaments, such as College Bowl, are criticized for being insufficiently academic, including using superfluous clues in their questions, and for recycling questions from previous years. [ 4 ] [ 13 ] The use of "hoses," misleading clues that discourage players from buzzing in too early, is also considered a mark of "bad" quiz bowl.
The teachers' teaching skills also correlates to the frequency at which display questions are asked. Less experienced teachers tend to ask more display questions. [11] A study by Barnes (1983) found that in universities, about 80% of the questions asked by the teachers are to recall facts. Questions by teachers tend to be display questions ...
MasterMinds uses NAQT questions. Two teams of up to four players face off answering questions on a wide variety of topics including literature, history, science, visual and auditory arts, philosophy, social science, geography, current events, and popular culture.
Teachers use Socratic seminar in different ways. The structure it takes may look different in each classroom. While this is not an exhaustive list, teachers may use one of the following structures to administer Socratic seminar: Inner/outer circle or fishbowl: Students need to be arranged in inner and outer circles. The inner circle engages in ...
Collaboration establishes a personal connection between students and the topic of study and it helps students think in a less personally biased way. Group projects and discussions are examples of this teaching method. Teachers may employ collaboration to assess student's abilities to work as a team, leadership skills, or presentation abilities ...
Conceptual questions or conceptual problems in science, technology, engineering, and mathematics (STEM) education are questions that can be answered based only on the knowledge of relevant concepts, rather than performing extensive calculations. They contrast with most homework and exam problems in science and engineering that typically require ...
Questions is a game in which players maintain a dialogue of asking questions back and forth for as long as possible without making any declarative statements. Play begins when the first player serves by asking a question (often "Would you like to play questions?"). The second player must respond to the question with another question (e.g.