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  2. Katana Zero - Wikipedia

    en.wikipedia.org/wiki/Katana_Zero

    A GIF illustrating many of the core game mechanics of Katana Zero, including its use of bullet time and one-hit-kill gameplay. Katana Zero is a 2D platform and hack and slash game presented from a side-scrolling perspective.

  3. Euphoria (software) - Wikipedia

    en.wikipedia.org/wiki/Euphoria_(software)

    Euphoria is a game animation middleware created by NaturalMotion based on Dynamic Motion Synthesis, NaturalMotion's proprietary technology for animating 3D characters on-the-fly "based on a full simulation of the 3D character, including body, muscles and motor nervous system". [1]

  4. GIF - Wikipedia

    en.wikipedia.org/wiki/GIF

    The Graphics Interchange Format (GIF; / ɡ ɪ f / GHIF or / dʒ ɪ f / JIF, see § Pronunciation) is a bitmap image format that was developed by a team at the online services provider CompuServe led by American computer scientist Steve Wilhite and released on June 15, 1987.

  5. Gamification - Wikipedia

    en.wikipedia.org/wiki/Gamification

    A story can be communicated by a game's title (e.g., Space Invaders) or by complex storylines typical of contemporary role-playing video games (e.g., The Elder Scrolls Series). [56] Narrative contexts can be oriented towards real, non-game contexts or act as analogies of real-world settings.

  6. Computer animation - Wikipedia

    en.wikipedia.org/wiki/Computer_animation

    3D game character animated using skeletal animation In this .gif of a 2D Flash animation, each 'stick' of the figure is keyframed over time to create motion. In most 3D computer animation systems, an animator creates a simplified representation of a character's anatomy, which is analogous to a skeleton or stick figure . [ 45 ]

  7. Once Human (video game) - Wikipedia

    en.wikipedia.org/wiki/Once_Human_(video_game)

    Once Human gameplay is a blend of survival and looter shooter mechanics, taking place in a shared sandbox map in an open world. [1] The player loads into the environment and is taken through a tutorial and series of early missions, designed to teach the player how the survival elements work, unlock their individual systems and progress the game narrative.

  8. Magical Vacation - Wikipedia

    en.wikipedia.org/wiki/Magical_Vacation

    Magical Vacation [a] is a 2001 role-playing video game developed by Brownie Brown and published by Nintendo for the Game Boy Advance only in Japan on December 7, 2001, and was later re-released in the same region in 2006.

  9. Comedy in video games - Wikipedia

    en.wikipedia.org/wiki/Comedy_in_video_games

    Comedy when applied to video games does not always mean a game specifically designed as a comedic experience. It can refer to humorous moments in narrative (such as a witty line of dialog), in gameplay (such as a glitch, explosion, or other event resulting in slapstick humor), or through interacting with the game itself (such as a streamer becoming frustrated at a game). [2]