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A category for games in which the object is conquest of the world, or entire continents; i.e. rather than winning a specific scenario within the game, or a specific battle or scenario. See also: Category:World conquest video games
Conquest of the Empire is a military strategy board game set in the Roman Empire after the death of Marcus Aurelius, with 2 to 6 players pitting their armies against each other in an attempt to become the ruler of Rome. The game was created in 1982 by Larry Harris and published by The Citadel under the title VI Caesars.
Conquest is a non-historical two-player game of conquest based on point to point movement and capture. The map features both land and water. Each player has 20 land pieces — soldiers, elephants, chariots, and knights — each with different capabilities, and 6 ship pieces.
Conquest of Nerath won the Origins Award for Best Board Game of 2011. [3] According to Ben Kuchera of Penny Arcade, Conquest of Nerath "looks at war from a macro perspective". [4] David M. Ewalt of Forbes comments: "The Dungeons & Dragons world serves as setting for a fantasy-flavored strategy wargame. Board game geeks will recognize it as a ...
4000 A.D. is a game of conquest and expansion for 2–4 players that uses no dice or random elements. Players conquer star systems, then use the star's resources to build more ships. Players conquer star systems, then use the star's resources to build more ships.
6 Nimmt is perhaps the best and most addictive party game of all time. Each player is dealt ten cards from a deck numbered 1 to 104. Four random cards are then placed on the table as the star of ...