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ActiveReports also includes Visual Studio integrated report designer, and an API that developers use to create customized reports from a variety of data sources. ActiveReports allows to create and work with next types of reports: Section Reports with banded sections like the original ActiveReports (reminiscent of Microsoft Access reports).
Angular Material includes a variety of UI components such as buttons, cards, dialogs, grids, and form controls. These components are designed to be customizable and easy to integrate into Angular applications. Additional features of Angular Material include support for responsive design, theming, and accessibility.
Design patterns can be viewed as formalized best practices that the programmer may use to solve common problems when designing a software application or system. Object-oriented design patterns typically show relationships and interactions between classes or objects, without specifying the final application classes or objects that are involved.
Angular 2+ is a SPA Framework developed by Google after AngularJS. It is several steps ahead of Angular and there is a strong community of developers using this framework. The framework is updated twice every year. The current version is Angular 18.0.3 (As of June 2024) and new features and fixes are frequently added in this framework.
Material Design (codenamed Quantum Paper) [4] is a design language developed by Google in 2014. Expanding on the "cards" that debuted in Google Now , Material Design uses more grid-based layouts, responsive animations and transitions, padding, and depth effects such as lighting and shadows.
Web development is the work involved in developing a website for the Internet (World Wide Web) or an intranet (a private network). [1] Web development can range from developing a simple single static page of plain text to complex web applications, electronic businesses, and social network services.
Test-driven development (TDD) is a way of writing code that involves writing an automated unit-level test case that fails, then writing just enough code to make the test pass, then refactoring both the test code and the production code, then repeating with another new test case.
His design initially had four parts: Model, view, thing, and editor. After discussing it with the other Smalltalk developers, he and the rest of the group settled on model, view, and controller instead. [6] In their final design, a model represents some part of the program purely and intuitively.