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  2. PhysX - Wikipedia

    en.wikipedia.org/wiki/PhysX

    Nvidia started enabling PhysX hardware acceleration on its line of GeForce graphics cards [7] and eventually dropped support for Ageia PPUs. [8] PhysX SDK 3.0 was released in May 2011 and represented a significant rewrite of the SDK, bringing improvements such as more efficient multithreading and a unified code base for all supported platforms. [2]

  3. Nvidia GameWorks - Wikipedia

    en.wikipedia.org/wiki/Nvidia_GameWorks

    PhysX: For physics, destruction, particle and fluid simulations. OptiX: For baked lighting and general-purpose ray-tracing. Core SDK: For facilitating development on Nvidia hardware. In addition, the suite contains sample code for DirectX and OpenGL developers, as well as tools for debugging, profiling, optimization, and Android development.

  4. List of proprietary source-available software - Wikipedia

    en.wikipedia.org/wiki/List_of_proprietary_source...

    At GDC 2015, Nvidia made the PhysX' source code available on GitHub, but requires registration on developer.nvidia.com and EULA signing. [ 48 ] Since December 2018, Nvidia relicensed [ 47 ] the PhysX' source code under the 3-clause BSD license for Apple iOS , macOS , Google Android ARM , Linux , and Microsoft Windows

  5. Havok (software) - Wikipedia

    en.wikipedia.org/wiki/Havok_(software)

    The Havok SDK is multi-platform by nature and is always updated to run on the majority of the latest platforms. Licensees are given access to most of the C / C++ source-code, giving them the freedom to customize the engine's features, or port it to different platforms although some libraries are only provided in binary format.

  6. Ageia - Wikipedia

    en.wikipedia.org/wiki/AGEIA

    Ageia, founded in 2002, was a fabless semiconductor company.In 2004, Ageia acquired NovodeX, the company who created PhysX – a Physics Processing Unit chip capable of performing game physics calculations much faster than general purpose CPUs; they also licensed out the PhysX SDK (formerly NovodeX SDK), a large physics middleware library for game production.

  7. Bullet (software) - Wikipedia

    en.wikipedia.org/wiki/Bullet_(software)

    Bullet is a physics engine which simulates collision detection as well as soft and rigid body dynamics.It has been used in video games and for visual effects in movies. Erwin Coumans, its main author, won a Scientific and Technical Academy Award [4] for his work on Bullet.

  8. Physics engine - Wikipedia

    en.wikipedia.org/wiki/Physics_engine

    For their GPUs, AMD offers a similar SDK, called Close to Metal (CTM), which provides a thin hardware interface. PhysX is an example of a physics engine that can use GPGPU based hardware acceleration when it is available.

  9. OptiX - Wikipedia

    en.wikipedia.org/wiki/OptiX

    Download QR code; Print/export ... (This is a sample of the SDK.) ... OptiX has been integrated into the GameWorks developers library along with PhysX and other CUDA ...