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In recent times, the scope of simulations has widened to include not only military but also political and social factors, which are seen as inextricably entwined in a realistic warfare model. Whilst many governments make use of simulation, both individually and collaboratively, little is known about it outside professional circles.
Harpoon is a series of realistic air and naval computer wargames based upon Larry Bond's miniatures game of the same name. Players can choose between either the Blue or Red side in simulated naval combat situations, which includes local conflicts as well as simulated Cold War confrontations between the United States and the Soviet Union.
Digital Combat Simulator (DCS) is a combat flight simulation game developed primarily by Eagle Dynamics and The Fighter Collection. Several labels are used when referring to the DCS line of simulation products: DCS World, Modules, and Campaigns. DCS World is a free-to-play game that includes two free
Totally Accurate Battle Simulator is a physics-based battle simulator. The game encompasses two main modes: Campaign and Sandbox. The game encompasses two main modes: Campaign and Sandbox. In the former, players are given a limited amount of in-game money to build an army in order to defeat an enemy force.
3 faction mech war: WIN: Customizable Mech Units (Combots), with parts unique to all 3 factions. Maps set at orbit, surface and subterranean levels. 2000: Shogun: Total War [8] [21] Creative Assembly: Historical: Feudal Japan: WIN: First game in the Total War series. Features a turn-based strategic layer and a real-time tactical layer. 2000
The Joint Theater Level Simulation (JTLS) is used to simulate joint, combined, and coalition civil-military operations at the operational level.Used for civil/military simulations and humanitarian assistance/disaster relief (HA/DR) scenarios, JTLS is an interactive, computer-assisted simulation that models multi-sided air, ground, and naval resources with logistical Special Operation Forces ...
More realistic grand strategy games, such as Rise and Decline of the Third Reich and Empires in Arms, include specific military units and combat rules. Computer-based grand strategy games, such as Hearts of Iron, Europa Universalis, and Total War, often have more detailed and sophisticated mechanics and can be played in real-time or with turns. [4]
Stretching the twelve days of gameplay over several week periods, personnel involved in the simulation were forced to make critical strategic and diplomatic decisions to test the effectiveness of the United States strike plan. Heightened tensions due to the ongoing Cold War made this simulation the most realistic in United States military history.