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The centerpiece of Searle's argument is a thought experiment known as the Chinese room. [3] The thought experiment starts by placing a computer that can perfectly converse in Chinese in one room, and a human that only knows English in another, with a door separating them.
The term was coined by Daniel Dennett. [2] In Consciousness Explained, he uses the term to describe John Searle's Chinese room thought experiment, characterizing it as designed to elicit intuitive but incorrect answers by formulating the description in such a way that important implications of the experiment would be difficult to imagine and tend to be ignored.
The Chinese room scenario analyzed by John Searle, [8] is a similar thought experiment in philosophy of mind that relates to artificial intelligence. Instead of people who each model a single neuron of the brain, in the Chinese room, clerks who do not speak Chinese accept notes in Chinese and return an answer in Chinese according to a set of ...
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The Chinese Room (formerly Thechineseroom) is a British video game developer based in Brighton that is best known for exploration games. [2] The company originated as a mod team for Half-Life 2, based at the University of Portsmouth in 2007, and is named after John Searle's Chinese room thought experiment.
This category lists video games developed by The Chinese Room, formerly known as Thechineseroom. Pages in category "The Chinese Room games" The following 6 pages are in this category, out of 6 total.
so searle doesn't understand chinese, but the program does; what is the big deal ? that is like saying you can't do sign language cause your hands don't understand ASL I'm sorry, I'm not trying to be rude, but this seems like a total waste of time; I must be missing something — Preceding unsigned comment added by 50.245.17.105 22:12, 1 March 2017 (UTC) []