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  2. Procedural texture - Wikipedia

    en.wikipedia.org/wiki/Procedural_texture

    Procedurally generated tiling textures. In computer graphics, a procedural texture [1] is a texture created using a mathematical description (i.e. an algorithm) rather than directly stored data. The advantage of this approach is low storage cost, unlimited texture resolution and easy texture mapping. [2]

  3. Adobe - Wikipedia

    en.wikipedia.org/wiki/Adobe

    Adobe wall (detail) in Bahillo, Palencia, Spain Renewal of the surface coating of an adobe wall in Chamisal, New Mexico Adobe walls separate urban gardens in Shiraz, Iran. Adobe (/ ə ˈ d oʊ b i / ⓘ ə-DOH-bee; [1] Spanish pronunciation:) is a building material made from earth and organic materials. Adobe is Spanish for mudbrick.

  4. List of art media - Wikipedia

    en.wikipedia.org/wiki/List_of_art_media

    Media, or mediums, are the core types of material (or related other tools) used by an artist, composer, designer, etc. to create a work of art. [1] For example, a visual artist may broadly use the media of painting or sculpting, which themselves have more specific media within them, such as watercolor paints or marble.

  5. Graphics - Wikipedia

    en.wikipedia.org/wiki/Graphics

    Modern web graphics can be made with software such as Adobe Photoshop, the GIMP, or Corel Paint Shop Pro. Users of Microsoft Windows have MS Paint, which many find to be lacking in features. This is because MS Paint is a drawing package and not a graphics package.

  6. Stone wall - Wikipedia

    en.wikipedia.org/wiki/Stone_wall

    Stone walls are a kind of masonry construction that has been used for thousands of years. The first stone walls were constructed by farmers and primitive people by piling loose field stones into a dry stone wall. Later, mortar and plaster were used, especially in the construction of city walls, castles, and other fortifications before and ...

  7. Cel shading - Wikipedia

    en.wikipedia.org/wiki/Cel_shading

    Finally, a Sobel filter or similar edge-detection filter is applied to the normal and depth textures to generate an edge texture. Texels on detected edges are black, while all other texels are white. Finally, the edge texture and the color texture are composited to produce the final rendered image.

  8. Artificial stone - Wikipedia

    en.wikipedia.org/wiki/Artificial_stone

    Artificial stone is a name for various synthetic stone products produced from the 18th century onward. Uses include statuary, architectural details, fencing and rails, building construction, civil engineering work, and industrial applications such as grindstones .

  9. Normal mapping - Wikipedia

    en.wikipedia.org/wiki/Normal_mapping

    A normal pointing to right of the texture (1,0,0) is mapped to (255,128,128). Hence the right edge of an object is usually light red. A normal pointing to top of the texture (0,1,0) is mapped to (128,255,128). Hence the top edge of an object is usually light green. A normal pointing to left of the texture (-1,0,0) is mapped to (0,128,128).