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  2. Nudge theory - Wikipedia

    en.wikipedia.org/wiki/Nudge_theory

    Nudges in education are techniques used to subtly guide students towards making better choices and achieving their academic goals. These nudges are based on the principles of behavioral economics and psychology, particularly the concept of dual process theory. This theory suggests that there are two systems of thinking: System 1, which is ...

  3. Test construction strategies - Wikipedia

    en.wikipedia.org/wiki/Test_Construction_Strategies

    Test construction strategies are the various ways that items in a psychological measure are created and decided upon. They are most often associated with personality tests but can also be applied to other psychological constructs such as mood or psychopathology.

  4. Design principles - Wikipedia

    en.wikipedia.org/wiki/Design_principles

    Scale can be considered both objectively and subjectively. In terms of objective, scale refers to the exact literal physical dimensions of an object in the real world or the coloration between the representation and the real one. Printed maps can be good examples as they have an exact scale representing the real physical world.

  5. Visual hierarchy - Wikipedia

    en.wikipedia.org/wiki/Visual_hierarchy

    A representation of hierarchical feature extraction and combination in the visual system. Visual hierarchy, according to Gestalt psychology, is a pattern in the visual field wherein some elements tend to "stand out," or attract attention, more strongly than other elements, suggesting a hierarchy of importance. [1]

  6. Affordance - Wikipedia

    en.wikipedia.org/wiki/Affordance

    The design of tea cups and a teapot suggest their respective functions A door knob shaped to reflect how it is used, an example of perceptible affordance Affordance is one of several design principles used when designing graphical user interfaces. In psychology, affordance is what the environment offers the

  7. Mental model - Wikipedia

    en.wikipedia.org/wiki/Mental_model

    Mental models are iconic, i.e., each part of a model corresponds to each part of what it represents (Johnson-Laird, 2006). Mental models are based on a principle of truth: they typically represent only those situations that are possible, and each model of a possibility represents only what is true in that possibility according to the proposition.

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  9. Design theory - Wikipedia

    en.wikipedia.org/wiki/Design_theory

    An example of early design science was Altshuller's Theory of inventive problem solving, known as TRIZ, which originated in the Soviet Union in the 1940s. Herbert Simon 's 1969 The sciences of the artificial [ 3 ] developed further foundations for a science of design.