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Basic-256 is a project to learn the basics of computer programming. [1] The project started in 2007 inspired by the article “ Why Johnny can't code ” by David Brin , which also inspired the creation of Microsoft Small Basic . [ 2 ]
BASIC Programming is an Atari Video Computer System (later called the Atari 2600) cartridge that teaches simple computer programming using a dialect of BASIC.Written by Warren Robinett and released by Atari, Inc. in 1979, this BASIC interpreter is one of a few non-game cartridges for the console.
Full BASIC, sometimes known as Standard BASIC or ANSI BASIC, is an international standard defining a dialect of the BASIC programming language. It was developed by the American National Standards Institute (ANSI) X3.60 group in partnership with the European ECMA .
program in a given programming language. This is one measure of a programming language's ease of use. Since the program is meant as an introduction for people unfamiliar with the language, a more complex "Hello, World!" program may indicate that the programming language is less approachable. [19] For instance, the first publicly known "Hello ...
Dartmouth BASIC is the original version of the BASIC programming language.It was designed by two professors at Dartmouth College, John G. Kemeny and Thomas E. Kurtz.With the underlying Dartmouth Time-Sharing System (DTSS), it offered an interactive programming environment to all undergraduates as well as the larger university community.
Atari BASIC is an interpreter for the BASIC programming language that shipped with Atari 8-bit computers. Unlike most American BASICs of the home computer era, Atari BASIC is not a derivative of Microsoft BASIC and differs in significant ways. It includes keywords for Atari-specific features and lacks support for string arrays.
BASIC (Beginners' All-purpose Symbolic Instruction Code) [1] is a family of general-purpose, high-level programming languages designed for ease of use. The original version was created by John G. Kemeny and Thomas E. Kurtz at Dartmouth College in 1963.
In computer programming, a loop counter is a control variable that controls the iterations of a loop (a computer programming language construct). It is so named because most uses of this construct result in the variable taking on a range of integer values in some orderly sequences (for example., starting at 0 and ending at 10 in increments of 1)