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Ultima IV: Quest of the Avatar, first released in 1985 [4] for the Apple II, is the fourth in the series of Ultima role-playing video games.It is the first in the "Age of Enlightenment" trilogy, shifting the series from the hack and slash, dungeon crawl gameplay of its "Age of Darkness" predecessors towards an ethically nuanced, story-driven approach.
The Worlds of Ultima series is a spin-off of Ultima VI using the same game engine, following the Avatar's adventures after the game's conclusion: In Worlds of Ultima: The Savage Empire ( 1990 ), a failed experiment transports the Avatar to the Valley of Eodon, a jungle world populated by thirteen primitive tribes whom he must unite against a ...
Ultima III: Exodus (originally released as Exodus: Ultima III) is the third game in the series of Ultima role-playing video games. Exodus is also the name of the game's principal antagonist. It is the final installment in the "Age of Darkness" trilogy. Released in 1983, [1] it was the first Ultima game published by Origin Systems.
Worlds of Ultima: The Savage Empire is a role-playing video game, part in the Ultima series, published in 1990. It is considered a Worlds of Ultima game, as its setting differs from that of the main series. It uses the same engine as Ultima VI: The False Prophet and Martian Dreams.
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Ultima Online: The Second Age was the first game to integrate SYSTRAN's real-time language machine translation software to break down the communication barrier of the game's international players. SYSTRAN has inconsistent statements about when the license agreement was signed, ranging from late 1995 to late 1998 possibly due to online ...
Ultima Online: Lord Blackthorn's Revenge holds a 66% rating on GameRankings. [14] GameSpot rated the game 6.7 of 10. [15] GameZone rated the game 8.1 of 10 saying "Ultima Online: Lord Blackthorn’s Revenge has added some very strong elements to this world, making it more enjoyable and not just the hack-and-slash game it could have easily ...
[24] The California Pacific Computer Company published Ultima in 1981 for the Apple II only. By June 1982 it sold 20,000 copies, [2] and went on to sell 50,000 copies. [25] By 1990, the game earned $300,000. [26] Sierra Online re-released Ultima for the Atari 8-bit computers. [5]