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  2. The Infinite Game - Wikipedia

    en.wikipedia.org/wiki/The_Infinite_Game

    The Infinite Game is a 2019 book by Simon Sinek, applying ideas from James P. Carse's similarly titled book, Finite and Infinite Games to topics of business and leadership. [1] The book is based on Carse's distinction between two types of games: finite games and infinite games.

  3. File:The Importance of Being Earnest playscript A4 pdf.pdf

    en.wikipedia.org/wiki/File:The_Importance_of...

    English: Looking on the internet recently, I realised I couldn't find a good typed-up version of The Importance of Being Earnest - there are complete Kindle and txt versions, but not one you can print out easily or use for a stage production. So I put this together from the Project Gutenberg transcript of the 1915 edition to suit A4 paper size.

  4. Game balance - Wikipedia

    en.wikipedia.org/wiki/Game_balance

    An important trait of any game is the illusion of winnability. If a game is to provide a continuing challenge to players, it must also provide a continuing motivation to play. The game must appear to be winnable to all players, beginners and experts, but it must never truly be winnable or it will lose its appeal.

  5. Powergaming - Wikipedia

    en.wikipedia.org/wiki/Powergaming

    Powergaming (also known as power gaming, min maxing, or optimization) is a style of interacting with games or game-like systems, particularly video games, boardgames, and role-playing games, with the aim of maximizing progress towards a specific goal. Other players may consider this disruptive when done to the exclusion of all other ...

  6. T. L. Taylor - Wikipedia

    en.wikipedia.org/wiki/T._L._Taylor

    Continuing her interests in the sociology of play, governance, and management, she discusses how live streaming has come to transform everyday gaming, as well as amplify the growth of esports. The book explores the affective and precarious labor of these broadcasters, the emphasis on media entertainment within esports, and the transformative ...

  7. Theory of Games and Economic Behavior - Wikipedia

    en.wikipedia.org/wiki/Theory_of_Games_and...

    Theory of Games and Economic Behavior, published in 1944 [1] by Princeton University Press, is a book by mathematician John von Neumann and economist Oskar Morgenstern which is considered the groundbreaking text that created the interdisciplinary research field of game theory.

  8. William James Reddin - Wikipedia

    en.wikipedia.org/wiki/William_James_Reddin

    William James Reddin also known as Bill Reddin (May 10, 1930 – June 20, 1999) was a British-born management behavioralist, theorist, writer, and consultant.His published works examined and explained how managers in profit and non-profit organizations behaved under certain situations and conditions. [1]

  9. Critical management studies - Wikipedia

    en.wikipedia.org/wiki/Critical_management_studies

    Critical management studies (CMS) is a loose but extensive grouping of theoretically informed critiques of management, business and organisation, grounded originally in a critical theory perspective. Today it encompasses a wide range of perspectives that are critical of traditional theories of management and the business schools that generate ...