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  2. James Desborough (game designer) - Wikipedia

    en.wikipedia.org/wiki/James_Desborough_(game...

    James Desborough wrote The Munchkin's Guide to Powergaming in 2000/2001, [2] winning an Origins Award for that work along with his co-authors Steve Mortimer and Phil Masters. [3] Desborough was a co-author of CS1: Cannibal Sector One he also briefly worked as the line editor for SLA Industries. [4] Desborough is also the owner of Postmortem ...

  3. The Infinite Game - Wikipedia

    en.wikipedia.org/wiki/The_Infinite_Game

    In contrast, infinite games (e.g. business and politics) are played for the purpose of continuing play rather than to win. Sinek claims that leaders who embrace an infinite mindset, aligned with infinite play, will build stronger, more innovative, inspiring, resilient organizations, though these benefits may accrue over larger timescales than ...

  4. Game balance - Wikipedia

    en.wikipedia.org/wiki/Game_balance

    [2] [19] [6] [4] [17] While they are easier to balance, [17] [8] they still must be balanced, e.g. regarding their game elements. [4] [29] Most modern games are asymmetric though, while the grade of asymmetry can vary greatly. [5] Fairness becomes even more important for those. [5] Giving each player identical resources is the simplest game ...

  5. Powergaming - Wikipedia

    en.wikipedia.org/wiki/Powergaming

    Powergaming in roleplaying games can take several forms. One form is the deliberate creation of optimal player characters (PCs), with the aim of maximizing the power the player wields in the game world. This is known as min-maxing, due to the practice of maximizing desirable or "powerful" traits while minimizing underpowered or less useful ...

  6. Power Play: How Video Games Can Save the World - Wikipedia

    en.wikipedia.org/wiki/Power_Play:_How_Video...

    Power Play's main focus is on the influence that video games can have on society. The book expands upon the future benefits and opportunities that it can provide, and attempts to redirect current stereotypes of gamers and video games to expose the positive aspects that they bring to its users.

  7. T. L. Taylor - Wikipedia

    en.wikipedia.org/wiki/T._L._Taylor

    Continuing her interests in the sociology of play, governance, and management, she discusses how live streaming has come to transform everyday gaming, as well as amplify the growth of esports. The book explores the affective and precarious labor of these broadcasters, the emphasis on media entertainment within esports, and the transformative ...

  8. Outline of business management - Wikipedia

    en.wikipedia.org/wiki/Outline_of_business_management

    Business managementmanagement of a business – includes all aspects of overseeing and supervising business operations. Management is the act of allocating resources to accomplish desired goals and objectives efficiently and effectively; it comprises planning, organizing, staffing, leading or directing, and controlling an organization (a ...

  9. Game mechanics - Wikipedia

    en.wikipedia.org/wiki/Game_mechanics

    Game mechanics are the rules or ludemes that govern and guide player actions, as well as the game's response to them. A rule is an instruction on how to play, while a ludeme is an element of play, such as the L-shaped move of the knight in chess. [ 2 ]