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Project CARS 2 offers 140 track layouts at 60 different locations and 189 cars to choose from. [4] It advertises that "each track is a living, organic venue" and "changes lap by lap" as the race progresses. [4] This is achieved by a system called LiveTrack 3.0, including e.g. track temperature or dynamic weather.
Project CARS 2 was announced as the sequel after the success of Project CARS.It features 140 track layouts at 60 different spots and 189 cars ranging from go-karts to Supercars, including Porsche, McLaren, Ferrari, Nissan, Aston Martin, Lamborghini, etc. [13] It was available worldwide on 22 September 2017 for Microsoft Windows, PlayStation 4, and Xbox One platforms.
Project CARS: Slightly Mad Studios: Bandai Namco Games: WIN, PS4, XBO, Wii U, SteamOS: 2015-05-08 Project CARS 2: Slightly Mad Studios: Bandai Namco Games: WIN, PS4, XBO, Wii U, SteamOS: 2017-09-22 Project CARS 3: Slightly Mad Studios: Bandai Namco Games: WIN, PS4, XBO 2020-08-20 Project Gotham Racing: Bizarre Creations: Microsoft: Xbox 2001-11 ...
Project CARS is intended to represent a realistic driving simulation. [4] In order to differentiate the game from the established industry leaders, Gran Turismo and Forza Motorsport, Slightly Mad Studios' aim is a "sandbox" approach that allows the player to choose between a variety of different motorsports paths and grants immediate access to all included tracks and vehicles. [5]
This includes the 'rubbering in' and heating/cooling effects as vehicles drive over the racetrack, and allows for simulation of rain and puddles to affect the track depending on its geometry. [9] Automobilista 2 includes several improvements over Project CARS 2 in terms of vehicle physics, force feedback, audio, and the implementation of ...
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Project CARS 2; Project CARS 3 This page was last edited on 15 April 2024, at 07:40 (UTC). Text is available under the Creative Commons Attribution-ShareAlike 4.0 ...
What those little Olympic track-and-field robots do. The little cars are, in fact, recovery robots used to transport thrown objects (e.g. discus, javelins, hammers) back to where they belong after ...