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Final Fantasy IV: The After Years is an episodic role-playing video game co-developed by Matrix Software and Square Enix, as the sequel to the 1991 title Final Fantasy IV.Set 17 years after Final Fantasy IV, The After Years follows the original cast and their descendants in episodic tales as a new villain appears, setting into action a mysterious chain of events that threatens the fate of the ...
Final Fantasy IV: The After Years, the sequel to Final Fantasy IV, is set seventeen years after the events of the original. The first two chapters of the game were released in Japan in February 2008 for NTT DoCoMo FOMA 903i series phones, and for au WIN BREW series phones in spring. The game revolves around Ceodore, the son of Cecil and Rosa ...
The compilation was supervised by Takashi Tokita. [7] It features 16:9 high-resolution graphics, the same CG opening movie from the Nintendo DS remake of Final Fantasy IV, [3] a new CG opening for Final Fantasy IV: The After Years, [7] a new soundtrack arrangement, [5] and a gallery mode for viewing CG movies and Yoshitaka Amano's artwork.
Final Fantasy IV introduced the "Active Time Battle" (ATB) system that augmented the turn-based nature with a perpetual time-keeping system. Designed by Hiroyuki Ito , it injected urgency and excitement into combat by requiring the player to act before an enemy attacks, and was used until Final Fantasy X , which implemented the "Conditional ...
Sequel to Final Fantasy IV. [94] Released in episodic format. [94] PSP version of the game is a bundle of the original game, its sequel Final Fantasy IV: The After Years, and Final Fantasy IV Interlude, an all-new story that is a tie-in between the other two games.
She appears in Final Fantasy IV [a] as one of its protagonists. She is able to summon entities, as can others from her village. She was created by Yoshitaka Amano. Her design in Final Fantasy IV: The After Years was controversial, resulting in it being censored for an international release. She is the daughter of a summoner from the village of ...
According to Final Fantasy IV lead designer Takashi Tokita, Final Fantasy IV was the first Japanese role-playing game to feature such "deep characters". [2] The graphical capabilities of the Super Famicom allowed character designer Yoshitaka Amano to create more elaborate designs than he had done for previous games released for the Famicom.
Cecil Harvey (Japanese: セシル・ハーヴィ, Hepburn: Seshiru Hāvi) is the protagonist in the 1991 video game Final Fantasy IV.He is a Dark Knight, and spends much of the game grappling with the actions he committed while serving the kingdom of Baron.