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A recurring character is a fictional character, usually in a prime time TV series, who frequently appears from time to time during the series' run. [1] Recurring characters often play major roles in more than one episode, sometimes being the main focus.
Need for Speed (NFS) is a racing game franchise published by Electronic Arts and currently developed by Criterion Games (the developers of the Burnout series). [1] Most entries in the series are generally arcade racing games centered around illegal street racing, and tasks players to complete various types of races, while evading the local law enforcement in police pursuits.
The Need for Speed is a 1994 racing game developed by EA Canada, originally known as Pioneer Productions, and published by Electronic Arts for 3DO.It was later ported to other platforms with additional tracks and cars, including to MS-DOS, PlayStation, Sega Saturn, and Microsoft Windows in 1996, on which it was subtitled SE (Special Edition).
The NFS series is among the best-selling video game franchises with 100 million copies sold. [3] Electronic Arts considers one of the reasons the series has remained so popular is because "the series has long been an ever-evolving franchise, one that changes up its focus, mechanics and style every couple of years". [4]
Need for Speed is a 2015 online racing video game developed by Ghost Games and published by Electronic Arts. The game was released for PlayStation 4 and Xbox One in November 2015, while a Windows version released in March 2016. It is the twenty-second Need for Speed installment, and serves as a reboot of the franchise.
This became a recurring theme: each of Murdoc's subsequent appearances ends in another apparently certain "death", which he incredibly survives, to return in a later episode. In the 2016 reboot, Murdoc (played by David Dastmalchian ) is a hired hitman known as Suspect 218 to the CIA whose targets are enemies and MacGyver.
Molly Millions (also known as Sally Shears, Rose Kolodny, and others) is a recurring character in stories and novels written by William Gibson, particularly his Sprawl trilogy. She first appeared in " Johnny Mnemonic ", to which she makes an oblique reference in Neuromancer (where she is referred to as "Molly" with no last name given).
A non-player character (NPC), also called a non-playable character, is a character in a game that is not controlled by a player. [1] The term originated in traditional tabletop role-playing games where it applies to characters controlled by the gamemaster or referee rather than by another player.