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[8] [9] Maps produced by the art staff for the series show that the Alpha/Beta border runs through the Solar System. [10] The Star Trek Star Charts claim that the Beta Quadrant contains the core worlds Vulcan , Andoria , Risa, and the Rigel (Beta Orionis) systems; the Alpha Quadrant contains Tellar , Trill, and Betazed. [10]
Star Trek Fleet Command is a 4X "explore, expand, exploit, and exterminate" mobile strategy game created by Irish developer Digit Game Studios and published by Scopely and CBS Interactive. [2]
This is a list of models and meshes commonly used in 3D computer graphics for testing and demonstrating rendering algorithms and visual effects. Their use is important for comparing results, similar to the way standard test images are used in image processing .
The mathematical model of game theory [a] originally posited only a winner and a loser (a zero-sum game) in a conflict, but was extended to cooperation (a win-win situation and a non-zero sum game), [b] and lets users specify any point on a scale between cooperation, [2] peace, [Note 1] rivalry, contest, [3] crisis, [4]: 2 and conflict [5 ...
In the novel Q Strike, the Organians appear to observe a battle between members of the Q Continuum and other seemingly omnipotent beings from the Star Trek universe. The original Q identifies them after being asked by Captain Jean-Luc Picard who they are and is rather dismissive, remarking that "compared to their code of noninvolvement, your ...
Max Resistance was an example game from the company website that was released in 2001 to promote the final version of the Game Creation System, to showcase both its gameplay and graphical abilities - particularly 3D terrain and models. It was also made quickly and cheaply, to show the relative quality that could be easily attained with the tool.
The virtuality continuum is a continuous scale ranging between the completely virtual, a virtuality, and the completely real, reality. The reality–virtuality continuum therefore encompasses all possible variations and compositions of real and virtual objects.
Wolfenstein 3D: 1992 1995 FPS: GPL-2.0-or-later [357] id Software: The source code of Wolfenstein 3D, which also covered Spear of Destiny, was released on July 21, 1995. Wolfenstein: Enemy Territory: 2003 2010 FPS: GPL-3.0-or-later: Splash Damage/id Software: Game source released on August 12, 2010. [379] [341] [340] World in Conflict (server ...