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Raster or bitmap files store images as a group of pixels. ART – America Online proprietary format; BLP – Blizzard Entertainment proprietary texture format; BMP – Microsoft Windows Bitmap formatted image; BTI – Nintendo proprietary texture format; C4 – JEDMICS image files, a DOD system; CALS – JEDMICS image files, a DOD system; CD5 ...
COLLADA (for 'collaborative design activity') is an interchange file format for interactive 3D applications. It is managed by the nonprofit technology consortium, the Khronos Group, and has been adopted by ISO as a publicly available specification, ISO/PAS 17506.
The Material Template Library format (MTL) or .MTL File Format is a companion file format to .OBJ, also defined by Wavefront Technologies, that describes surface shading (material) properties of objects within one or more .OBJ files. A .OBJ file references one or more .MTL files (called "material libraries"), and from there, references one or ...
The FBX can be represented on-disk as either binary or ASCII data; its SDK supports reading and writing both. While neither of the formats is documented, the ASCII format is a tree structured document with clearly named identifiers. For the FBX binary file format, the Blender Foundation published an unofficial specification, as well as a higher level unofficial spec (work in progress) for how ...
This file contains additional information, probably added from the digital camera or scanner used to create or digitize it. If the file has been modified from its original state, some details may not fully reflect the modified file.
glTF (Graphics Library Transmission Format or GL Transmission Format and formerly known as WebGL Transmissions Format or WebGL TF) is a standard file format for three-dimensional scenes and models. A glTF file uses one of two possible file extensions: .gltf (JSON/ASCII) or .glb . Both .gltf and .glb files may reference external binary and ...
Data in a RAW-file is structured according to the Bayer filter's pattern in cameras that use a single image sensor. Debayering, the process of obtaining bitmap data from a RAW-image is always a lossy operation. [citation needed] In addition, some downsampling is always performed, again reducing image information.
OpenEXR 2.0 was released in April 2013, extending the format with support for deep image buffers and multiple images embedded in a single file. [ 9 ] [ 10 ] [ 11 ] Version 2.2, released August 2014, added the lossy DWA compression format.