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  2. Dot product - Wikipedia

    en.wikipedia.org/wiki/Dot_product

    In such a presentation, the notions of length and angle are defined by means of the dot product. The length of a vector is defined as the square root of the dot product of the vector by itself, and the cosine of the (non oriented) angle between two vectors of length one is defined as their dot product. So the equivalence of the two definitions ...

  3. Phase-comparison monopulse - Wikipedia

    en.wikipedia.org/wiki/Phase-Comparison_Monopulse

    This deviation angle, which can be positive or negative, is added to the beam pointing angle to arrive at the more accurate estimate of the actual target bearing angle. Of course, if the array is 2-dimensional, such as a planar array, there are two del channels, one for elevation and one for azimuth, and therefore two monopulse ratios are formed.

  4. Vector fields in cylindrical and spherical coordinates

    en.wikipedia.org/wiki/Vector_fields_in...

    ρ is the length of the vector projected onto the xy-plane, φ is the angle between the projection of the vector onto the xy-plane (i.e. ρ) and the positive x-axis (0 ≤ φ < 2π), z is the regular z-coordinate. (ρ, φ, z) is given in Cartesian coordinates by:

  5. Cosine similarity - Wikipedia

    en.wikipedia.org/wiki/Cosine_similarity

    In data analysis, cosine similarity is a measure of similarity between two non-zero vectors defined in an inner product space. Cosine similarity is the cosine of the angle between the vectors; that is, it is the dot product of the vectors divided by the product of their lengths. It follows that the cosine similarity does not depend on the ...

  6. Rodrigues' rotation formula - Wikipedia

    en.wikipedia.org/wiki/Rodrigues'_rotation_formula

    In the theory of three-dimensional rotation, Rodrigues' rotation formula, named after Olinde Rodrigues, is an efficient algorithm for rotating a vector in space, given an axis and angle of rotation. By extension, this can be used to transform all three basis vectors to compute a rotation matrix in SO(3) , the group of all rotation matrices ...

  7. Vector projection - Wikipedia

    en.wikipedia.org/wiki/Vector_projection

    The vector projection (also known as the vector component or vector resolution) of a vector a on (or onto) a nonzero vector b is the orthogonal projection of a onto a straight line parallel to b. The projection of a onto b is often written as proj b ⁡ a {\displaystyle \operatorname {proj} _{\mathbf {b} }\mathbf {a} } or a ∥ b .

  8. Solenoidal vector field - Wikipedia

    en.wikipedia.org/wiki/Solenoidal_vector_field

    An example of a solenoidal vector field, (,) = (,) In vector calculus a solenoidal vector field (also known as an incompressible vector field , a divergence-free vector field , or a transverse vector field ) is a vector field v with divergence zero at all points in the field: ∇ ⋅ v = 0. {\displaystyle \nabla \cdot \mathbf {v} =0.}

  9. Point in polygon - Wikipedia

    en.wikipedia.org/wiki/Point_in_polygon

    A winding number of 0 means the point is outside the polygon; other values indicate the point is inside the polygon. An improved algorithm to calculate the winding number was developed by Dan Sunday in 2001. [6] It does not use angles in calculations, nor any trigonometry, and functions exactly the same as the ray casting algorithms described ...