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A Minecraft server is a player-owned or business-owned multiplayer game server for the 2011 Mojang Studios video game Minecraft. In this context, the term "server" often refers to a network of connected servers, rather than a single machine. [ 1 ]
Frame rate, most commonly expressed in frame/s, frames per second or FPS, is typically the frequency (rate) at which consecutive images are captured or displayed. This definition applies to film and video cameras , computer animation , and motion capture systems.
Density is a measure of the quantity of information bits that can be stored on a given physical space of a computer storage medium.There are three types of density: length (linear density) of track, area of the surface (areal density), or in a given volume (volumetric density).
In computer programming, thread-local storage (TLS) is a memory management method that uses static or global memory local to a thread. The concept allows storage of data that appears to be global in a system with separate threads. Many systems impose restrictions on the size of the thread-local memory block, in fact often rather tight limits.
In computer operating systems, memory paging is a memory management scheme that eliminates the need for contiguous memory allocation, [1]. It is often combined with the related technique of allocating and freeing page frames and storing pages on and retrieving them from secondary storage [a] in order to allow the aggregate size of the address spaces to exceed the physical memory of the system. [2]
Storage efficiency is the ability to store and manage data that consumes the least amount of space with little to no impact on performance; resulting in a lower total operational cost. Efficiency addresses the real-world demands of managing costs, reducing complexity and limiting risk.
Virtual memory combines active RAM and inactive memory on DASD [a] to form a large range of contiguous addresses.. In computing, virtual memory, or virtual storage, [b] is a memory management technique that provides an "idealized abstraction of the storage resources that are actually available on a given machine" [3] which "creates the illusion to users of a very large (main) memory".
In early cinema history, there was no standard frame rate established. Thomas Edison's early films were shot at 40 fps, while the Lumière Brothers used 16 fps. This had to do with a combination of the use of a hand crank rather than a motor, which created variable frame rates because of the inconsistency of the cranking of the film through the camera.