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  2. GameMaker - Wikipedia

    en.wikipedia.org/wiki/GameMaker

    The first macOS compatible version of program was released in 2009, [40] allowing games to be made for two operating systems with minimal changes. Version 8.1 (April 2011) saw the name changed to GameMaker (lacking a space) to avoid any confusion [41] with the 1991 software Game-Maker.

  3. List of game engines - Wikipedia

    en.wikipedia.org/wiki/List_of_game_engines

    Game content, including graphics, animation, sound, and physics, is authored in the 3D modeling and animation suite Blender [1] Blender Game Engine: C, C++: 2000 Python: Yes 2D, 3D Windows, Linux, macOS, Solaris: Yo Frankie!, Sintel The Game, ColorCube: GPL-2.0-or-later: 2D/3D game engine packaged in a 3D modelar with integrated Bullet physics ...

  4. 3D GameStudio - Wikipedia

    en.wikipedia.org/wiki/3D_GameStudio

    WED is the main program of Gamestudio, the user can startup their game from here, attach the scripts to it, etc. WED is the location where the user can merge all the parts of their game (programming, 3d graphics, levels). The layout for WED is fairly simple. The main part, the central right section, is where most of the editing is done.

  5. Video game development - Wikipedia

    en.wikipedia.org/wiki/Video_game_development

    Game development is a software development process, as a video game is software with art, audio, and gameplay. Formal software development methods are often overlooked. [3] Games with poor development methodology are likely to run over budget and time estimates, as well as contain a large number of bugs.

  6. Game-Maker - Wikipedia

    en.wikipedia.org/wiki/Game-Maker

    Game-Maker 3.0, floppy: A three-microfloppy (1.44 MB) package contains the full set of RSD tools, the in-house developed games Tutor, Sample, and Nebula, and three licensed games developed by the independent designer A-J Games: Zark, The Patchwork Heart, and Peach the Lobster. Both packages of version 3.0 include a square-bound 104-page user ...

  7. Garry Kitchen's GameMaker - Wikipedia

    en.wikipedia.org/wiki/Garry_Kitchen's_GameMaker

    Each sprite and background may have a maximum of four colors, out of a palette of sixteen (a C64 limit) Only two stationary background screens may be employed per game (a GameMaker limit) Only 3553 total bytes are available for game resources — including sounds, music, sprites, and code (a GameMaker limit)

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