Search results
Results From The WOW.Com Content Network
A port to the Game Boy Advance, titled Driver 2 Advance, was released in 2002, developed by Sennari Interactive and released under Infogrames' Atari range of products. The follow up to Driver , Driver 2 too was a commercial success, although received a less enthusiastic critical reception in comparison.
A game engine was developed "to give the [PlayStation 2] some legs" for Kinetica and future releases. While the game was developed during the studio's team building phase, producer Shannon Studstill focused on the game's release to prove to Sony that Santa Monica Studio was capable of delivering a product on schedule and within budget.
The Boku no Machidzukuri 2 – Machi-ing Maker 2.1 •Simple 2000 Series Vol. 121: The Boku no Machidzukuri 2 – Machi-ing Maker 2.1 JP: Indi: D3 Publisher: 2007-11-29 JP: : Boku no Natsuyasumi 2: Umi no Bouken Hen: Millennium Kitchen: Sony Computer Entertainment: 2002-07-11 JP: : Boku wa Chiisai: Victor Interactive Software: Victor ...
Super Nintendo Entertainment System cartridges. Top: North American design Bottom: PAL/Japanese region design. The Super Nintendo Entertainment System has a library of 1,738 official releases, of which 717 were released in North America plus 4 championship cartridges, 522 in Europe, 1,448 in Japan, 231 on Satellaview, and 13 on SuFami Turbo. 295 releases are common to all regions, 148 were ...
Croteam created a proprietary engine for use in both Serious Sam: The First Encounter and Serious Sam: The Second Encounter.At the time Croteam was making Serious Sam, licensing other engines was costly (upwards of US$1 million), so they made their own from scratch, following the feature set of the first Doom engine, which simulated 3D spaces in 2D, and did not include up or down targeting.
Midway Studios San Diego developed Gauntlet: Seven Sorrows and was given the task of completing the game Rise and Fall: Civilizations at War, which had been started by Stainless Steel Studios. The studio has worked on games such as the Ready 2 Rumble Boxing, Ready 2 Rumble Boxing: Round 2, the Cruis'n series, TNA Impact!, and Blitz: The League II.
Mega Man 2 [a] (stylized as Mega Man II) is a 1988 action-platform game developed and published by Capcom for the Nintendo Entertainment System. It was released in Japan in 1988 and in North America and PAL regions the following years. Mega Man 2 continues Mega Man's battle against the evil Dr. Wily and his rogue robots. It introduced graphical ...
Sam & Max Hit the Road is a 2D adventure game where the player controls the actions of Sam from a third-person perspective.The player uses Sam to explore the pre-rendered cartoon environments of the game and solve a series of puzzles using a simple point-and-click interface. [4]