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  2. Video game design - Wikipedia

    en.wikipedia.org/wiki/Video_game_design

    As video games became more complex, computers and consoles became more powerful, the job of the game designer became separate from the lead programmer. Soon, game complexity demanded team members focused on game design. A number of early veterans chose the game design path eschewing programming and delegating those tasks to others.

  3. Video game development - Wikipedia

    en.wikipedia.org/wiki/Video_game_development

    A video game publisher is a company that publishes video games that they have either developed internally or have had developed by an external video game developer. As with book publishers or publishers of DVD movies, video game publishers are responsible for their product's manufacturing and marketing, including market research and all aspects ...

  4. Chris Avellone - Wikipedia

    en.wikipedia.org/wiki/Chris_Avellone

    Chris Avellone (/ˈævəloʊn/) is an American video game designer and comic book writer.He is known for his significant roles on a large number of video games, primarily role-playing video games, praised for their writing across his three-decade career.

  5. Creative director - Wikipedia

    en.wikipedia.org/wiki/Creative_director

    A production designer carries a large responsibility of designing the look of a movie. The job is similar to a creative director's role in the video game industry in that they manage a team of employees and has to consistently develop new ideas and methods of working.

  6. Video game developer - Wikipedia

    en.wikipedia.org/wiki/Video_game_developer

    In the video game industry, a first-party developer is part of a company that manufactures a video game console and develops mainly for it.First-party developers may use the name of the company itself (such as Nintendo), have a specific division name (such as Sony's Polyphony Digital) or have been an independent studio before being acquired by the console manufacturer (such as Rare or Naughty ...

  7. Michael Hicks (game designer) - Wikipedia

    en.wikipedia.org/wiki/Michael_Hicks_(game_designer)

    Michael Hicks (born January 3, 1993) [1] [non-primary source needed] is an American game designer, musician, programmer and writer. His most notable works include 2018's The Path of Motus and 2015's Pillar. Described as a "lone auteur", [2] Hicks is noted for his innovative game concepts. [3] [4] [5] His soundtrack work has also been critically ...