When.com Web Search

Search results

  1. Results From The WOW.Com Content Network
  2. Closure (computer programming) - Wikipedia

    en.wikipedia.org/wiki/Closure_(computer_programming)

    Apple introduced blocks, a form of closure, as a nonstandard extension into C, C++, Objective-C 2.0 and in Mac OS X 10.6 "Snow Leopard" and iOS 4.0. Apple made their implementation available for the GCC and clang compilers. Pointers to block and block literals are marked with ^. Normal local variables are captured by value when the block is ...

  3. Null object pattern - Wikipedia

    en.wikipedia.org/wiki/Null_object_pattern

    In object-oriented computer programming, a null object is an object with no referenced value or with defined neutral (null) behavior.The null object design pattern, which describes the uses of such objects and their behavior (or lack thereof), was first published as "Void Value" [1] and later in the Pattern Languages of Program Design book series as "Null Object".

  4. Mediator pattern - Wikipedia

    en.wikipedia.org/wiki/Mediator_pattern

    A chat room could use the mediator pattern, or a system where many ‘clients’ each receive a message each time one of the other clients performs an action (for chat rooms, this would be when each person sends a message). In reality using the mediator pattern for a chat room would only be practical when used with remoting.

  5. Open–closed principle - Wikipedia

    en.wikipedia.org/wiki/Open–closed_principle

    Robert C. Martin's 1996 article "The Open-Closed Principle" [2] was one of the seminal writings to take this approach. In 2001, Craig Larman related the open–closed principle to the pattern by Alistair Cockburn called Protected Variations , and to the David Parnas discussion of information hiding .

  6. Method overriding - Wikipedia

    en.wikipedia.org/wiki/Method_overriding

    Illustration. Method overriding, in object-oriented programming, is a language feature that allows a subclass or child class to provide a specific implementation of a method that is already provided by one of its superclasses or parent classes.

  7. Factory method pattern - Wikipedia

    en.wikipedia.org/wiki/Factory_method_pattern

    In object-oriented programming, the factory method pattern is a design pattern that uses factory methods to deal with the problem of creating objects without having to specify their exact classes. Rather than by calling a constructor , this is accomplished by invoking a factory method to create an object.

  8. Bridge pattern - Wikipedia

    en.wikipedia.org/wiki/Bridge_pattern

    The bridge pattern can also be thought of as two layers of abstraction. When there is only one fixed implementation, this pattern is known as the Pimpl idiom in the C++ world. The bridge pattern is often confused with the adapter pattern, and is often implemented using the object adapter pattern; e.g., in the Java code below.

  9. Programming paradigm - Wikipedia

    en.wikipedia.org/wiki/Programming_paradigm

    Most languages support multiple paradigms. For example, a program written in C++, Object Pascal, or PHP can be purely procedural, purely object-oriented, or can contain aspects of both paradigms, or others. When using a language that supports multiple paradigms, the developer chooses which paradigm elements to use.