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  2. Client–server model - Wikipedia

    en.wikipedia.org/wiki/Clientserver_model

    Whereas the words server and client may refer either to a computer or to a computer program, server-host and client-host always refer to computers. The host is a versatile, multifunction computer; clients and servers are just programs that run on a host. In the clientserver model, a server is more likely to be devoted to the task of serving.

  3. Multitier architecture - Wikipedia

    en.wikipedia.org/wiki/Multitier_architecture

    Overview of a three-tier application. Three-tier architecture is a client-server software architecture pattern in which the user interface (presentation), functional process logic ("business rules"), computer data storage and data access are developed and maintained as independent modules, most often on separate platforms. [15]

  4. Server (computing) - Wikipedia

    en.wikipedia.org/wiki/Server_(computing)

    This architecture is called the clientserver model. Servers can provide various functionalities, often called "services", such as sharing data or resources among multiple clients or performing computations for a client. A single server can serve multiple clients, and a single client can use multiple servers.

  5. Distributed computing - Wikipedia

    en.wikipedia.org/wiki/Distributed_computing

    Distributed programming typically falls into one of several basic architectures: clientserver, three-tier, n-tier, or peer-to-peer; or categories: loose coupling, or tight coupling. [36] Clientserver: architectures where smart clients contact the server for data then format and display it to the users. Input at the client is committed ...

  6. Software architecture - Wikipedia

    en.wikipedia.org/wiki/Software_architecture

    Architecture evolution is the process of maintaining and adapting an existing software architecture to meet changes in requirements and environment. As software architecture provides a fundamental structure of a software system, its evolution and maintenance would necessarily impact its fundamental structure.

  7. Rich client - Wikipedia

    en.wikipedia.org/wiki/Rich_client

    The original server clients were simple text display terminals including Wyse VDUs, and rich clients were generally not used until the increase in PC usage.The original driving force for thin client computing was often cost; at a time when CRT terminals and PCs were relatively expensive, the thin-clientserver architecture enabled the ability to deploy the desktop computing experience to ...

  8. List of software architecture styles and patterns - Wikipedia

    en.wikipedia.org/wiki/List_of_software...

    Software architecture patterns operate at a higher level of abstraction than software design patterns, solving broader system-level challenges. While these patterns typically affect system-level concerns, the distinction between architectural patterns and architectural styles can sometimes be blurry. Examples include Circuit Breaker. [1] [2] [3]

  9. Client (computing) - Wikipedia

    en.wikipedia.org/wiki/Client_(computing)

    A thick client, also known as a rich client or fat client, is a client that performs the bulk of any data processing operations itself, and does not necessarily rely on the server. The personal computer is a common example of a fat client, because of its relatively large set of features and capabilities and its light reliance upon a server.