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  2. Liu Hui's π algorithm - Wikipedia

    en.wikipedia.org/wiki/Liu_Hui's_π_algorithm

    Liu Hui's method of calculating the area of a circle. Liu Hui's π algorithm was invented by Liu Hui (fl. 3rd century), a mathematician of the state of Cao Wei.Before his time, the ratio of the circumference of a circle to its diameter was often taken experimentally as three in China, while Zhang Heng (78–139) rendered it as 3.1724 (from the proportion of the celestial circle to the diameter ...

  3. Monte Carlo integration - Wikipedia

    en.wikipedia.org/wiki/Monte_Carlo_integration

    An illustration of Monte Carlo integration. In this example, the domain D is the inner circle and the domain E is the square. Because the square's area (4) can be easily calculated, the area of the circle (π*1.0 2) can be estimated by the ratio (0.8) of the points inside the circle (40) to the total number of points (50), yielding an approximation for the circle's area of 4*0.8 = 3.2 ≈ π.

  4. Area of a circle - Wikipedia

    en.wikipedia.org/wiki/Area_of_a_circle

    Following Archimedes' argument in The Measurement of a Circle (c. 260 BCE), compare the area enclosed by a circle to a right triangle whose base has the length of the circle's circumference and whose height equals the circle's radius. If the area of the circle is not equal to that of the triangle, then it must be either greater or less.

  5. Gauss circle problem - Wikipedia

    en.wikipedia.org/wiki/Gauss_circle_problem

    Gauss's circle problem asks how many points there are inside this circle of the form (,) where and are both integers. Since the equation of this circle is given in Cartesian coordinates by x 2 + y 2 = r 2 {\displaystyle x^{2}+y^{2}=r^{2}} , the question is equivalently asking how many pairs of integers m and n there are such that

  6. Midpoint circle algorithm - Wikipedia

    en.wikipedia.org/wiki/Midpoint_circle_algorithm

    A circle of radius 23 drawn by the Bresenham algorithm. In computer graphics, the midpoint circle algorithm is an algorithm used to determine the points needed for rasterizing a circle. It is a generalization of Bresenham's line algorithm. The algorithm can be further generalized to conic sections. [1] [2] [3]

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  8. Numerical integration - Wikipedia

    en.wikipedia.org/wiki/Numerical_integration

    The area of the surface of a sphere is equal to quadruple the area of a great circle of this sphere. The area of a segment of the parabola cut from it by a straight line is 4/3 the area of the triangle inscribed in this segment. For the proof of the results Archimedes used the Method of exhaustion of Eudoxus. In medieval Europe the quadrature ...

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