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This is a list of computer graphics and descriptive geometry topics, by article name. 2D computer graphics; 2D geometric model; 3D computer graphics; 3D modeling; 3D projection; 3D rendering; A-buffer; Algorithmic art; Alpha compositing; Alpha to coverage; Ambient occlusion; Anamorphosis; Anisotropic filtering; Anti-aliasing; Augmented reality ...
An open surface with u- and v-flow lines and Z-contours shown. In technical applications of 3D computer graphics such as computer-aided design and computer-aided manufacturing, surfaces are one way of representing objects. The other ways are wireframe (lines and curves) and solids.
Glossary of computer graphics; Graphics library – A software component that performs rendering and/or other graphics-related functions, usable by multiple applications, or an interface between a rendering component or graphics pipeline and the applications that use it (in the latter case called an API)
Surface shading - how light spreads across a surface (mostly used in scanline rendering for real-time 3D rendering in video games) Reflection/scattering - how light interacts with a surface at a given point (mostly used in ray-traced renders for non-real-time photorealistic and artistic 3D rendering in both CGI still 3D images and CGI non ...
A fractal landscape being rendered using the painter's algorithm on an Amiga. The painter's algorithm (also depth-sort algorithm and priority fill) is an algorithm for visible surface determination in 3D computer graphics that works on a polygon-by-polygon basis rather than a pixel-by-pixel, row by row, or area by area basis of other Hidden-Surface Removal algorithms.
Surface rendering of Arabidopsis thaliana pollen grains with confocal microscope. Scientific visualization (also spelled scientific visualisation) is an interdisciplinary branch of science concerned with the visualization of scientific phenomena. [2] It is also considered a subset of computer graphics, a branch of computer science. The purpose ...