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Wikisource has original text related to this article: End Poem (full text) The end credits of the video game Minecraft include a written work by the Irish writer Julian Gough, conventionally called the End Poem, which is the only narrative text in the mostly unstructured sandbox game. Minecraft's creator Markus "Notch" Persson did not have an ending to the game up until a month before launch ...
The sentence "The most merciful thing in the world, I think, is the inability of the human mind to correlate all its contents", in Zalgo textZalgo text is generated by excessively adding various diacritical marks in the form of Unicode combining characters to the letters in a string of digital text. [4]
AngelScript is an open-source game-oriented compiled scripting language developed by Andreas Jönsson at AngelCode.. AngelScript features static typing, object handles (similar to C++ pointers but garbage collected via reference counting), object-orientation, single inheritance, multiple inheritance with interfaces.
Game playing was an area of research in AI from its inception. One of the first examples of AI is the computerized game of Nim made in 1951 and published in 1952. Despite being advanced technology in the year it was made, 20 years before Pong, the game took the form of a relatively small box and was able to regularly win games even against highly skilled players of the game. [1]
LocoScript is a word processing software package created by Locomotive Software and first released with the Amstrad PCW, a personal computer launched in 1985. Early versions of LocoScript were noted for combining a wide range of facilities with outstanding ease of use.
AI Dungeon is a text adventure game that uses artificial intelligence to generate random storylines in response to player-submitted stimuli. [1] [2] [3] [4]In the game, players are prompted to choose a setting for their adventure (e.g. fantasy, mystery, apocalyptic, cyberpunk, zombies), [5] [6] followed by other options relevant to the setting (such as character class for fantasy settings).
Text-only dialogue Before voice acting became commonplace in video games, text was used to convey dialogue between characters (especially in genres such as RPGs and adventure games). Some games, such as the Yakuza series, still uses text-only dialogue in addition to voice acting, depending on the importance of a cutscene. Tie-on pocket
Stichomythia (Ancient Greek: στιχομυθία, romanized: stikhomuthía) is a technique in verse drama in which sequences of single alternating lines, or half-lines (hemistichomythia [1]) or two-line speeches (distichomythia [2]) are given to alternating characters. It typically features repetition and antithesis. [3]