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Chill is inspired by, and attempts to capture the feel of, 20th-century horror films, where usual foes are vampires, werewolves, mummies, ghosts, and ghouls. [2] Players take on the role of envoys, [3] members of a secret organization known as S.A.V.E. (Societas Argenti Viae Eternitata, or, The Eternal Society of the Silver Way) [4] that tracks down and eliminates evil in the world.
Chill was possibly Pacesetter's most well-known product. [2] It was subsequently republished in revised form by Mayfair Games after Pacesetter's demise. When the company 54°40' Orphyte was founded in 1991, they purchased many of the product rights to Pacesetter's games and all of its backstock. [1]: 199 Chill is owned by
With the 5th Edition Dungeons & Dragons open game license, third party publishers are allowed to print and publish content based on the 5th Edition System Reference Document (SRD). The DMsGuild took that a step further by allowing individuals and third party publishers to create and sell content based on the Forgotten Realms. [39] [40] [41]
The following year, Pacesetter published a number of supplements, including Vampires, a 96-page softcover book designed by Gali Sanchez and Michael Williams, with interior artwork by Stephen Sullivan and cover art by Susan Collins. After Pacesetter went out of business, Mayfair Games acquired the rights to Chill and published a second edition ...
Third Edition's main rule book for the Abyssal Exalted, revising their place in the setting. Also includes revised descriptions of the Deathlords, the Underworld and its numerous afterlives, shadowlands, and the secrets of necromancy. Also provides a sampling of Underworld-related artifacts and QCs. [37] [38]
Dungeon World was developed starting in 2010 [4] and an introductory edition was brought to Gen Con Indy 2011. [5] Fundraising for the game itself begun via Kickstarter in mid 2012. [ 6 ] More than a year after being launched it was still the eighth fastest current seller at DriveThruRPG .
An indie role-playing game is a role-playing game published by individuals or small press publishers, in contrast to games published by large corporations. [1] [2] [3] Indie tabletop role-playing game designers participate in various game distribution networks, development communities, and gaming conventions, both in person and online.
Barton commented that "Things is a book no Chillmaster should be without (likewise any Chill player who wishes a long life for his or her character). GMs of other supernatural RPGs such as Stalking the Night Fantastic could probably make good use of at least some of the information in Things , too."