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  2. OBS Studio - Wikipedia

    en.wikipedia.org/wiki/OBS_Studio

    OBS Studio is a free and open-source app for screencasting and live streaming.Written in C/C++ and built with Qt, OBS Studio provides real-time capture, scene composition, recording, encoding, and broadcasting via Real-Time Messaging Protocol (RTMP), HLS, SRT, RIST or WebRTC.

  3. Streamlabs - Wikipedia

    en.wikipedia.org/wiki/Streamlabs

    Streamlabs Desktop (formerly Streamlabs OBS) is a free and open-source streaming software that is based on a fork of OBS Studio. Electron is used as the software framework for the user interface. [4] Streamlabs distributes the user's content over platforms such as Twitch, YouTube, and Facebook. [2] [5]

  4. HTTP Live Streaming - Wikipedia

    en.wikipedia.org/wiki/HTTP_Live_Streaming

    HTTP Live Streaming uses a conventional web server, that implements support for HTTP Live Streaming (HLS), to distribute audiovisual content and requires specific software, such as OBS to fit the content into a proper format for transmission in real time over a network. The service architecture comprises:

  5. XSplit - Wikipedia

    en.wikipedia.org/wiki/XSplit

    XSplit Gamecaster, on the other hand, is a turnkey live streaming and recording application, designed for casual gamers who immediately want to start live streaming or recording their gameplay with minimal setup and configuration.

  6. Real-Time Messaging Protocol - Wikipedia

    en.wikipedia.org/wiki/Real-time_Messaging_Protocol

    Type 0 - Clear Stream: Sent when the connection is established and carries no further data; Type 1 - Clear the Buffer. Type 2 - Stream Dry. Type 3 - The client's buffer time. The third parameter holds the value in millisecond. Type 4 - Reset a stream. Type 6 - Ping the client from server. The second parameter is the current time.

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  8. Real-Time Streaming Protocol - Wikipedia

    en.wikipedia.org/wiki/Real-Time_Streaming_Protocol

    A SETUP request specifies how a single media stream must be transported. This must be done before a PLAY request is sent. The request contains the media stream URL and a transport specifier. This specifier typically includes a local port for receiving RTP data (audio or video), and another for RTCP data (meta information). The server reply ...

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