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  2. Gashapon - Wikipedia

    en.wikipedia.org/wiki/Gashapon

    Gashapon toys are often licensed from popular characters in Japanese manga, video games or anime, or from the American entertainment industry. These highly detailed toys have found a large following among all generations in Japan, and the trend is spreading elsewhere in the world, especially among adult collectors.

  3. Ello Creation System - Wikipedia

    en.wikipedia.org/wiki/Ello_Creation_System

    Described as a "creation system", the Ello concept (targeted primarily to girls ages 5 to 14) incorporated some traditional elements of craft (including beading and graphic customization), shapes and panels in unique color palettes, a variety of themes, and a flexible intuitive building process. The toys variety and potential combination of ...

  4. How toy and game companies are winning back their grown-up ...

    www.aol.com/toy-game-companies-winning-back...

    Toy recipients ages 18 and up — also known as “kidults” — represented about 17% of total toy sales in the United States for the 12 months ending in June 2023, according to data consumer ...

  5. Category:Girls' toys and games - Wikipedia

    en.wikipedia.org/wiki/Category:Girls'_toys_and_games

    Articles related to girls' toys and games, toys and games specifically targeted at girls by the toy industry. They may be traditionally associated either exclusively or primarily with girls by adults and used by girls as an expression of identity.

  6. Kids are inhaling ‘Galaxy Gas’ to get high. Here’s what ...

    www.aol.com/news/kids-inhaling-galaxy-gas-high...

    Inhaling nitrous oxide from Galaxy Gas products is the latest trend among kids who misuse laughing gas for a quick high. Here’s what parents should know.

  7. Girls' toys and games - Wikipedia

    en.wikipedia.org/wiki/Girls'_toys_and_games

    An industry executive points out that girls have entered the "tween" phase by the time they are 8 years old and want non-traditional toys, whereas boys have been maintaining an interest in traditional toys until they are 12 years old, meaning the traditional toy industry holds onto their boy customers for 50% longer than their girl customers.