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Pages in category "World War I flight simulation video games" The following 13 pages are in this category, out of 13 total. This list may not reflect recent changes. D.
Empire Earth (video game) (2001) The Entente: Battlefields WW1 (2003) Empire Earth II (2005) Aggression – Reign over Europe (2008) Warfare 1917 (2008) World War One (2008) Toy Soldiers (2010) [7] Call of Cthulhu: The Wasted Land (2012) The Great War: Western Front (2023)
Red Baron is a combat flight simulation video game for MS-DOS created by Damon Slye at Dynamix. It was published by Sierra On-Line in 1990. The game was ported for Amiga and Macintosh computers in 1992. The game is set on the Western Front of World War I.
Snoopy and the Red Baron (video game) Snoopy Flying Ace; Snoopy vs. the Red Baron (video game) The Snowfield; Sopwith (video game) Strategic Command WW1: The Great War 1914–1918; Supreme Ruler The Great War
Red Baron II is a video game for the PC, developed by Dynamix and published by Sierra On-Line. It is the follow-up to the flight simulation Red Baron, released in 1990. Red Baron II was released in December 1997. [1] A patch was released in 1998 that added support for 3D acceleration and renamed the game to Red Baron 3D. [3]
The magazine concluded that "this game is a must for WWI fans and flight simulation fans". [5] In a 1991 survey of World War I flight simulations, Computer Gaming World called Knights in the Sky "the most realistic", superior to Dynamix's Red Baron for "the advanced air combat simulation jocks"; [ 6 ] a survey of strategy and war games that ...
Unit information screen; this screen show the Voisin III plane. The storyline takes the player through various battles of World War I. The player can choose to play either the French or German side. [1] The game starts in August 1914, with Germany invading France.
The game has a useful 'Single Mission' option that allows the user to choose their mission, aircraft type, weapons, year, nationality, weather, and time of day, and look at a map of the mission area. A set of names are generated to be included on the squadron roster and they are allocated varying skill levels (ranks).