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Dangerous Waters can use and import scenario scripts from these other games: 688(I) Hunter/Killer, Sub Command, and Fleet Command. In 2009, a community-made mod titled Reinforce Alert was released, which added new playable naval, surface, and air units to the game.
Advanced Destroyer Simulator; AEGIS: Guardian of the Fleet; Age of Pirates 2: City of Abandoned Ships; Age of Sail (video game) Age of Sail II; The Ancient Art of War at Sea; Ancient Trader; Aqua Jack; Assassin's Creed III; Assassin's Creed III: The Tyranny of King Washington; Assassin's Creed IV: Black Flag; Assassin's Creed Freedom Cry ...
Sub Command, subtitled Akula Seawolf 688(I) is a submarine simulator computer game designed by Sonalysts Combat Simulations and published for Windows systems by Electronic Arts in 2001. The player commands one submarine : a United States Navy Seawolf , a Russian Navy Akula , or a 688(I) .
Digital Combat Simulator; Dogfights: The Game; Falcon 4.0 (see FreeFalcon) FlightGear; GeoFS; Gunship 2000; Linux Air Combat; Maestro; MusicVR; Microsoft Flight; Pie in the sky (game engine) Red Baron; Rise of Flight: The First Great Air War; Second Life; SGI Dogfight; SimCopterssl; Space Combat; Top Gun (see: List of Top Gun video games) Tres ...
SIMSCRIPT is a free-form, English-like general-purpose simulation language conceived by Harry Markowitz and Bernard Hausner at the RAND Corporation in 1962. It was implemented as a Fortran preprocessor on the IBM 7090 [1] [2] and was designed for large discrete event simulations. It influenced Simula. [3]
Fleet Command, previously labelled as Jane's Fleet Command, is a real-time tactics naval warfare simulation computer game released in May 1999. [3] It was developed by Sonalysts Inc. and published by Electronic Arts (EA).
Harpoon is a naval simulator that uses data regarding real military equipment and weaponry, based on a miniatures wargame. The game does not use preset battle algorithms to control the outcome of combat, and does not control play balance between sides.
1998 - Subsim gets their first industry interview: Mike Jones of Aces of the Deep answers a series of questions about his groundbreaking U-boat sim. Also, the Subsim Fix My 688(I) Campaign [5] begins, designed to urge EA/Sonalysts into producing a no-cheat patch for Jane's 688(I).
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