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  2. Rotation matrix - Wikipedia

    en.wikipedia.org/wiki/Rotation_matrix

    Rotation matrix. In linear algebra, a rotation matrix is a transformation matrix that is used to perform a rotation in Euclidean space. For example, using the convention below, the matrix. rotates points in the xy plane counterclockwise through an angle θ about the origin of a two-dimensional Cartesian coordinate system.

  3. Rotation formalisms in three dimensions - Wikipedia

    en.wikipedia.org/wiki/Rotation_formalisms_in...

    The most external matrix rotates the other two, leaving the second rotation matrix over the line of nodes, and the third one in a frame comoving with the body. There are 3 × 3 × 3 = 27 possible combinations of three basic rotations but only 3 × 2 × 2 = 12 of them can be used for representing arbitrary 3D rotations as Euler angles.

  4. Quaternions and spatial rotation - Wikipedia

    en.wikipedia.org/wiki/Quaternions_and_spatial...

    A spatial rotation around a fixed point of radians about a unit axis that denotes the Euler axis is given by the quaternion , where and . Compared to rotation matrices, quaternions are more compact, efficient, and numerically stable. Compared to Euler angles, they are simpler to compose.

  5. 3D rotation group - Wikipedia

    en.wikipedia.org/wiki/3D_rotation_group

    In mechanics and geometry, the 3D rotation group, often denoted SO (3), is the group of all rotations about the origin of three-dimensional Euclidean space under the operation of composition. [1] By definition, a rotation about the origin is a transformation that preserves the origin, Euclidean distance (so it is an isometry), and orientation ...

  6. Active and passive transformation - Wikipedia

    en.wikipedia.org/wiki/Active_and_passive...

    Active and passive transformation. In the active transformation (left), a point P is transformed to point P′ by rotating clockwise by angle θ about the origin of a fixed coordinate system. In the passive transformation (right), point P stays fixed, while the coordinate system rotates counterclockwise by an angle θ about its origin.

  7. Rodrigues' rotation formula - Wikipedia

    en.wikipedia.org/wiki/Rodrigues'_rotation_formula

    Rodrigues' rotation formula. In the theory of three-dimensional rotation, Rodrigues' rotation formula, named after Olinde Rodrigues, is an efficient algorithm for rotating a vector in space, given an axis and angle of rotation. By extension, this can be used to transform all three basis vectors to compute a rotation matrix in SO (3), the group ...

  8. Kabsch algorithm - Wikipedia

    en.wikipedia.org/wiki/Kabsch_algorithm

    Kabsch algorithm. The Kabsch algorithm, also known as the Kabsch-Umeyama algorithm, [1] named after Wolfgang Kabsch and Shinji Umeyama, is a method for calculating the optimal rotation matrix that minimizes the RMSD (root mean squared deviation) between two paired sets of points. It is useful for point-set registration in computer graphics, and ...

  9. Quaternion estimator algorithm - Wikipedia

    en.wikipedia.org/wiki/Quaternion_estimator_algorithm

    The quaternion estimator algorithm (QUEST) is an algorithm designed to solve Wahba's problem, that consists of finding a rotation matrix between two coordinate systems from two sets of observations sampled in each system respectively. The key idea behind the algorithm is to find an expression of the loss function for the Wahba's problem as a ...