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  2. List of game engines - Wikipedia

    en.wikipedia.org/wiki/List_of_game_engines

    Bolt was acquired by Unity Technologies in May 2020, henceforth introducing Visual Scripting in Unity Unreal Engine: C++: 1998 C++, Blueprints Yes 3D Cross-platform: Unreal series, Fortnite, Gears of War, Valorant: Proprietary: UnrealScript was removed in version 4 V-Play Game Engine: C++: QML, JavaScript: Yes 2D iOS, Android, Windows, macOS ...

  3. Unity (game engine) - Wikipedia

    en.wikipedia.org/wiki/Unity_(game_engine)

    Unity 5 is a long-awaited step towards that future." [22] With Unity 5, the engine improved its lighting and audio. [23] Through WebGL, Unity developers could add their games to compatible Web browsers with no plug-ins required for players. [23]

  4. WebGL - Wikipedia

    en.wikipedia.org/wiki/WebGL

    Microsoft Edge – Prefixed WebGL 1.0 is available on Windows 10 Mobile. [51] Opera Mobile – Opera Mobile 12 supports WebGL 1.0 (on Android only). [52] Safari on iOS – WebGL 1.0 is available for mobile Safari in iOS 8. [53] WebGL 2.0 is available for mobile Safari in iOS 15. [44] Sailfish OS – WebGL 1.0 is supported in the default ...

  5. Phaser (game framework) - Wikipedia

    en.wikipedia.org/wiki/Phaser_(game_framework)

    Most elements and features of the framework have been rebuilt from scratch using a fully modular structure and data-orientated approach. Phaser 3 includes a brand-new custom WebGL renderer designed for modern 2D games. Since then, much of the documentation and examples for users has been completed, and the majority of features have been ...

  6. Graphics pipeline - Wikipedia

    en.wikipedia.org/wiki/Graphics_pipeline

    The computer graphics pipeline, also known as the rendering pipeline, or graphics pipeline, is a framework within computer graphics that outlines the necessary procedures for transforming a three-dimensional (3D) scene into a two-dimensional (2D) representation on a screen. [1]

  7. WebAssembly - Wikipedia

    en.wikipedia.org/wiki/WebAssembly

    WebAssembly was first announced in 2015, [17] and the first demonstration was executing Unity's Angry Bots in Firefox, [18] Google Chrome, [19] and Microsoft Edge [Legacy]. [20] The precursor technologies were asm.js from Mozilla and Google Native Client, [21] [22] and the initial implementation was based on the feature set of asm.js. [23] [note 1]

  8. Adobe Flash - Wikipedia

    en.wikipedia.org/wiki/Adobe_Flash

    Flash Professional CC (2014.1) was released on October 6, 2014, featuring expanded WebGL publishing abilities, brush custom settings (angle, flatness), and the ability to import external SWFs. [85] Also, a new software development kit (SDK) enabling extensibility for custom platforms without depending on the Flash runtime, to reach more viewers.

  9. GameMaker - Wikipedia

    en.wikipedia.org/wiki/GameMaker

    The engine uses Direct3D on Windows, UWP, and Xbox One; OpenGL on macOS and Linux; OpenGL ES on Android and iOS, WebGL or 2d canvas on HTML5, and proprietary APIs on consoles. The engine's primary element is an IDE with built-in editors for raster graphics, level design , scripting, paths , and shaders ( GLSL or HLSL ). [ 7 ]