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  2. The Sims 4 - Wikipedia

    en.wikipedia.org/wiki/The_Sims_4

    This is an accepted version of this page This is the latest accepted revision, reviewed on 9 February 2025. 2014 video game 2014 video game The Sims 4 Cover art since 2019 Developer(s) Maxis [a] Publisher(s) Electronic Arts Director(s) Michael Duke Berjes Enriquez Jim Rogers Robert Vernick Producer(s) Kevin Gibson Grant Rodiek Ryan Vaughan Designer(s) Eric Holmberg-Weidler Matt Yang Artist(s ...

  3. Attractiveness principle - Wikipedia

    en.wikipedia.org/wiki/Attractiveness_principle

    The term attractiveness principle was first used by inventor of system dynamics Jay W. Forrester. [1] According to Forrester, the only way to control growth is to control attractiveness . [ 1 ] Other references on this topic can be found in The Systems Thinker [ 2 ] and in The Fifth Discipline Fieldbook [ 3 ] in articles and parts by Michael ...

  4. The Sims - Wikipedia

    en.wikipedia.org/wiki/The_Sims

    The Sims is a series of life simulation video games developed by Maxis and published by Electronic Arts.The franchise has sold nearly 200 million copies worldwide, and is one of the best-selling video game series of all time.

  5. The Sims Mobile - Wikipedia

    en.wikipedia.org/wiki/The_Sims_Mobile

    The Sims Mobile is a life simulation game based on The Sims 4 for Android and iOS, published by Electronic Arts and initially developed by Maxis. [1] It was announced on May 9, 2017, and was released on March 6, 2018. [2] [3] It features a multiplayer component and includes story elements. [4] [5]

  6. The Sims (video game) - Wikipedia

    en.wikipedia.org/wiki/The_Sims_(video_game)

    The Sims is a social simulation video game developed by Maxis and published by Electronic Arts in 2000. The game allows players to create and control virtual people, called "Sims", and manage their daily lives in a suburban setting.

  7. Simlish - Wikipedia

    en.wikipedia.org/wiki/Simlish

    Simlish is a constructed language devised by game designer Will Wright for the Sims game series developed by Electronic Arts.During the development of SimCopter (1996), Wright sought to avoid real-world languages, believing that players would grow to show disdain for repetitive dialogue.

  8. Category:Physical attractiveness - Wikipedia

    en.wikipedia.org/wiki/Category:Physical...

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  9. Interactive evolutionary computation - Wikipedia

    en.wikipedia.org/wiki/Interactive_evolutionary...

    Interactive evolutionary computation (IEC) or aesthetic selection is a general term for methods of evolutionary computation that use human evaluation. Usually human evaluation is necessary when the form of fitness function is not known (for example, visual appeal or attractiveness; as in Dawkins, 1986 [1]) or the result of optimization should fit a particular user preference (for example ...