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JumpStart Toddlers is a 1996 educational video game and the fourth within the JumpStart franchise. An enhanced version was released in 2000. While the game itself received generally positive reviews, much of the commentary surrounding this title was as a key example of a burgeoning controversial lap-ware video gaming market, targeting children aged 5 and under.
SuperKids noted the game appealed to both children and their parents. [7] Edutaining Kids thought the title was the best educational game for toddlers, and a "delightful introduction" into using computers. [4] TechWithKids deemed the title a "winner". [8] DiscoverySchool thought the game was "exceptional", "useful", and "exudes warmth" toward ...
Living Books is a series of interactive read-along adventures aimed at children aged 3–9. Created by Mark Schlichting, the series was mostly developed by Living Books for CD-ROM and published by Broderbund for Mac OS and Microsoft Windows.
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Bilingual education supports students in becoming literate in both languages, which has been shown to increase reading scores for students in both languages. [25] [26] Researchers have proposed that this could be due to students in bilingual programs having an increased awareness of languages and their writing systems. [21]
The Bayley-III Cognitive and Language scales are good predictors of preschool mental test performance. [3] These scores are largely used for screening, helping to identify the need for further observation and intervention, as infants who score very low are at risk for future developmental problems.
Equal proficiency in a bilingual individuals' languages is rarely seen as it typically varies by domain. [6] For example, a bilingual individual may have greater proficiency for work-related terms in one language, and family-related terms in another language. [4] Being bilingual has been linked to a number of cognitive benefits. [7]
Tux Typing, a typing game for Linux. A typing game is a genre of video games that involves correctly entering letters, words, or sentences on the keyboard. It began as a sub-genre of educational games designed to familiarize players with keyboard use and to improve skill at touch typing. Successfully typing a letter or word is tied to an action ...