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Actions per minute are the number of actions (such as selecting units or issuing an order) completed within a minute of gameplay in real-time strategy games, most notably in StarCraft. High APM is often associated with skill, as it can indicate that a player both knows what to do in the game and has the manual dexterity to carry it out.
Pokémon Quest features a blocky, voxel-style design similar to Minecraft.The game is set in Tumblecube Island, featuring cube-shaped Pokémon called "Pokéxel". [1] The Pokémon featured in the game are from the original lineup from the Kanto region in Pokémon Red and Blue. [2]
The graph on the left denotes a case where the timing attack is successfully able to detect a cached image whereas the one on the right is unable to do the same. In cryptography, a timing attack is a side-channel attack in which the attacker attempts to compromise a cryptosystem by analyzing the time taken to execute cryptographic algorithms ...
Losing the dark. Light pollution, the term for the brightening of the night sky by unnatural lights, is increasing worldwide. On average, skies are getting 10% brighter each year globally, with ...
In telecommunications, attack-time delay is the time needed for a receiver or transmitter to respond to an incoming signal.. For a receiver, the attack-time delay is defined as the time interval from the instant a step radio-frequency signal, at a level equal to the receiver's threshold of sensitivity, is applied to the receiver input, to the instant when the receiver's output amplitude ...
Ultima Online: The Second Age was the first expansion for the Ultima Online MMORPG.The expansion added several features to the game, including a new region called the Lost Lands, new creatures, and support for player-built cities.
Pokémon Bank is an application for the Nintendo 3DS which was downloadable from the Nintendo eShop before the discontinuation of the storefront's capabilities for the 3DS. [a] Pokémon Bank allows players to store up to 3,000 Pokémon in an online cloud storage service.
Bosses usually take strategy and special knowledge to defeat, such as how to attack weak points or avoid specific attacks. Bosses are common in many genres of video games, but they are especially common in story-driven titles, and are commonly previously established antagonists in the plot of the video game.