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  2. It is known as the "Wizard Book" in hacker culture. [1] It teaches fundamental principles of computer programming, including recursion, abstraction, modularity, and programming language design and implementation. MIT Press published the first edition in 1984, and the second edition in 1996.

  3. Program analysis - Wikipedia

    en.wikipedia.org/wiki/Program_analysis

    In computer science, program analysis [1] is the process of analyzing the behavior of computer programs regarding a property such as correctness, robustness, safety and liveness. Program analysis focuses on two major areas: program optimization and program correctness. The first focuses on improving the program’s performance while reducing ...

  4. How to Design Programs - Wikipedia

    en.wikipedia.org/wiki/How_to_Design_Programs

    The book introduces the concept of a design recipe, a six-step process for creating programs from a problem statement. While the book was originally used along with the education project TeachScheme! (renamed ProgramByDesign), it has been adopted at many colleges and universities for teaching program design principles.

  5. Coding best practices - Wikipedia

    en.wikipedia.org/wiki/Coding_best_practices

    It is important to note that there is no one particular coding convention for any programming language. Every organization has a custom coding standard for each type of software project. It is, therefore, imperative that the programmer chooses or makes up a particular set of coding guidelines before the software project commences.

  6. Concepts, Techniques, and Models of Computer Programming

    en.wikipedia.org/wiki/Concepts,_Techniques,_and...

    Using a carefully selected progression of subsets of the Oz programming language, the book explains the most important programming concepts, techniques, and models . Translations of this book have been published in French (by Dunod Éditeur, 2007), Japanese (by Shoeisha, 2007) and Polish (by Helion, 2005).

  7. Jackson structured programming - Wikipedia

    en.wikipedia.org/wiki/Jackson_Structured_Programming

    In Principles of Program Design Jackson recognized situations that posed specific kinds of design problems, and provided techniques for handling them. One of these situations is a case in which a program processes two input files, rather than one. In 1975, one of the standard "wicked problems" was how to design a transaction-processing program.

  8. GRASP (object-oriented design) - Wikipedia

    en.wikipedia.org/wiki/GRASP_(object-oriented_design)

    Larman states that "the critical design tool for software development is a mind well educated in design principles. It is not UML or any other technology." [3]: 272 Thus, the GRASP principles are really a mental toolset, a learning aid to help in the design of object-oriented software.

  9. The Pragmatic Programmer - Wikipedia

    en.wikipedia.org/wiki/The_Pragmatic_Programmer

    The book does not present a systematic theory, but rather a collection of tips to improve the development process in a pragmatic way. The main qualities of what the authors refer to as a pragmatic programmer are being an early adopter , to have fast adaptation, inquisitiveness and critical thinking, realism, and being a jack-of-all-trades .