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  2. Chirality - Wikipedia

    en.wikipedia.org/wiki/Chirality

    The J, L, S and Z-shaped tetrominoes of the popular video game Tetris also exhibit chirality, but only in a two-dimensional space. Many other familiar objects exhibit the same chiral symmetry of the human body, such as gloves, glasses (sometimes), and shoes. A similar notion of chirality is considered in knot theory, as explained below.

  3. Khet (game) - Wikipedia

    en.wikipedia.org/wiki/Khet_(game)

    Under its original name, the game was a Mensa Select Award winner. Its name was changed on September 15, 2006. The new game retains the same rules of gameplay, but has a different design, including a new color scheme and a new box design. Under the new name, the game was one of five finalists for the 2007 Toy of the Year award. [1]

  4. Ludonarrative dissonance - Wikipedia

    en.wikipedia.org/wiki/Ludonarrative_dissonance

    Ludonarrative dissonance is the conflict between a video game's narrative told through the non-interactive elements and the narrative told through the gameplay. [1] [2] [3] Ludonarrative (from ludus, "game", and narrative) refers to the intersection of a video game's ludic elements and narrative elements. [1]

  5. Game2: Winter - Wikipedia

    en.wikipedia.org/wiki/Game2:_Winter

    Game2: Winter (Russian: Гейм2Уинтер) was a social experiment and media stunt promoted as a Russian survival reality television program produced by Novosibirsk entrepreneur Yevgeny Pyatkovsky that was set to premiere in July 2017. [4]

  6. Luminous Arc (video game) - Wikipedia

    en.wikipedia.org/wiki/Luminous_Arc_(video_game)

    Luminous Arc [a] is a tactical role-playing game developed by Imageepoch for the Nintendo DS, and the first in the Luminous Arc series. The game was released on February 8, 2007 in Japan, August 14, 2007 in North America, and October 18, 2007 in Australia by Atlus, [1] [2] and in Europe the following day by Rising Star Games.

  7. Kusoge - Wikipedia

    en.wikipedia.org/wiki/Kusoge

    The term kusogē is a portmanteau of kuso (クソ or 糞, lit. ' crap ') and gēmu (ゲーム, ' game '; a loanword from English).Though it is commonly attributed to illustrator Jun Miura [], and occasionally to Takahashi-Meijin of Hudson Soft, it is unclear when and by whom it was popularized – or whether a single source can be attributed in the first place.

  8. Sangre de Cristo Chorale to sing NM premiere of 'The ... - AOL

    www.aol.com/sangre-cristo-chorale-sing-nm...

    Mar. 5—Inspired by events in his own English classroom, the writer and teacher Brendan Constantine penned "The Opposites Game." The poem traces an exercise where students identify antonyms for ...

  9. Octal game - Wikipedia

    en.wikipedia.org/wiki/Octal_game

    Octal games are a subset of the taking and breaking games in which the allowed moves are determined by the number of tokens removed from the heap. The octal code for a game is specified as 0 . d 1 d 2 d 3 d 4 …, where the octal digit d n specifies whether the player is allowed to leave zero, one, or two heaps after removing n tokens from a heap.