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Dragon Dice is set in the fictional world of "Esfah." Esfah was created by the goddess Nature, and the Father of All. These two deities had several children, each of whom represented one of the major elements described by Plato (Fire - Firiel, Earth - Eldurim, Wind - Ailuril, Water - Aguarehl), and one of whom was named "Death."
[10] [43] Dragon Dice was a collectible dice game where each player started with a random assortment of basic dice, and could improve their assortment by purchasing booster packs of more powerful dice. The first sets of Dragon Dice sold well at games stores, and TSR produced several expansion sets. However, interest in Dragon Dice was waning ...
GameSpy ' s retrospective said that "Interplay's Dragon Dice was an absolutely faithful translation" of the tabletop game, "meaning that players enjoyed the thrilling experience of watching video representations of dice roll around on a screen. At least when you play craps on the Internet, there's a chance of winning real money.
Patterned after the success of collectible card games, a number of collectible dice games have been published. [1] Although most of these collectible dice games are long out-of-print, there is still a small following for many of them. Some collectible dice games include: Battle Dice; Dice Masters; Diceland; Dragon Dice
Danger Close Games (formerly DreamWorks Interactive LLC and EA Los Angeles) was an American video game developer based in Los Angeles.The company was founded in March 1995 as joint venture between DreamWorks SKG and Microsoft (later moved to Microsoft Games) under the name DreamWorks Interactive, with studios in Redmond, Washington, and Los Angeles.
The One-Roll Engine (or O.R.E.) is a generic role-playing game system developed by Greg Stolze for the alternate history superhero roleplaying game Godlike. [1] The system was expanded upon in the modern-day sequel, Wild Talents, as well as the demonic supervillain game Better Angels, the Film Noir game A Dirty World, the heroic fantasy game Reign, and the free horror game Nemesis.
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Each player assembles a "demon" from 13 special and collectible six-sided dice, each of the dice representing a different body part of the demon (brain, arms, eyes, legs, lungs) and weapons that the demon is carrying (sword, shield, whip, bellows, trident). [2] All of the dice have icons for plus, minus, hit, move and block.