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  2. Project Euler - Wikipedia

    en.wikipedia.org/wiki/Project_Euler

    Project Euler (named after Leonhard Euler) is a website dedicated to a series of computational problems intended to be solved with computer programs. [1] [2] The project attracts graduates and students interested in mathematics and computer programming.

  3. Exercism - Wikipedia

    en.wikipedia.org/wiki/Exercism

    In April 2016, it consisted of 50 repositories including website code, API code, command-line code and, most of all, over 40 stand-alone repositories for different language tracks. [ 10 ] As of February 2024 [update] Exercism has 14,344 contributors, [ 11 ] maintains 366 repositories, [ 12 ] and 19,603 mentors.

  4. Inmates are learning to code in prison. Jobs may be hard to ...

    www.aol.com/inmates-learning-code-prison-jobs...

    Besides, some of the students who come to class have little experience with computers, so the course builds literacy, confidence and problem-solving skills alongside the basic coding.

  5. LeetCode - Wikipedia

    en.wikipedia.org/wiki/LeetCode

    LeetCode LLC, doing business as LeetCode, is an online platform for coding interview preparation. The platform provides coding and algorithmic problems intended for users to practice coding . [ 1 ] LeetCode has gained popularity among job seekers in the software industry and coding enthusiasts as a resource for technical interviews and coding ...

  6. Rosetta Code - Wikipedia

    en.wikipedia.org/wiki/Rosetta_Code

    Rosetta Code is a wiki-based programming chrestomathy website with implementations of common algorithms and solutions to various programming problems in many different programming languages. [ 2 ] [ 3 ] It is named for the Rosetta Stone , which has the same text inscribed on it in three languages, and thus allowed Egyptian hieroglyphs to be ...

  7. Competitive programming - Wikipedia

    en.wikipedia.org/wiki/Competitive_programming

    Irrespective of the problem category, the process of solving a problem can be divided into two broad steps: constructing an efficient algorithm, and implementing the algorithm in a suitable programming language (the set of programming languages allowed varies from contest to contest). These are the two most commonly tested skills in programming ...