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Game theory is the study of mathematical models of strategic interactions. [1] It has applications in many fields of social science, and is used extensively in economics, logic, systems science and computer science. [2]
Mechanism design (sometimes implementation theory or institution design) [1] is a branch of economics and game theory. It studies how to construct rules—called mechanisms or institutions—that produce good outcomes according to some predefined metric , even when the designer does not know the players' true preferences or what information ...
In game theory, the one-shot deviation principle (also known as the single-deviation property [1]) is a principle used to determine whether a strategy in a sequential game constitutes a subgame perfect equilibrium [2]. An SPE is a Nash equilibrium where no player has an incentive to deviate in any subgame.
Constant sum: A game is a constant sum game if the sum of the payoffs to every player are the same for every single set of strategies. In these games, one player gains if and only if another player loses. A constant sum game can be converted into a zero sum game by subtracting a fixed value from all payoffs, leaving their relative order unchanged.
Algorithmic game theory (AGT) is an area in the intersection of game theory and computer science, with the objective of understanding and design of algorithms in strategic environments. Typically, in Algorithmic Game Theory problems, the input to a given algorithm is distributed among many players who have a personal interest in the output.
Game theory is a branch of mathematics that uses models to study interactions with formalized incentive structures ("games"). It has applications in a variety of fields, including economics, anthropology, political science, social psychology and military strategy. Glossary of game theory; List of games in game theory
A numerical solution to the heat equation on a pump casing model using the finite element method.. Historically, applied mathematics consisted principally of applied analysis, most notably differential equations; approximation theory (broadly construed, to include representations, asymptotic methods, variational methods, and numerical analysis); and applied probability.
Automata theory is the study of abstract machines and automata, as well as the computational problems that can be solved using them. It is a theory in theoretical computer science, under discrete mathematics (a section of mathematics and also of computer science). Automata comes from the Greek word αὐτόματα meaning "self-acting".