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Database connections are finite and expensive and can take a disproportionately long time to create relative to the operations performed on them. It is inefficient for an application to create, use, and close a database connection whenever it needs to update a database. Connection pooling is a technique designed to alleviate this problem. A ...
In May 2020, the Xbox operating system source code was leaked. Zork and other Infocom games 1977 2008 Various Adventure game: Infocom: In 2008 a back-up with the source code of all Infocom's video games appeared from an anonymous Infocom source and was archived by the Internet Archive's Jason Scott.
When connection pool configurations exceed these limits, issues such as rejected connections, throttling, or degraded performance can occur. Depending on how database limits are applied, overprovisioned connection pools can create significant resource contention as the server struggles to manage excessive simultaneous connections.
DSNs collect additional information needed to connect to a specific data source, versus the DBMS itself. For instance, the same MySQL driver can be used to connect to any MySQL server, but the connection information to connect to a local private server is different from the information needed to connect to an internet-hosted public server. The ...
an internationalization system, including translations of Django's own components into a variety of languages; a serialization system that can produce and read XML and/or JSON representations of Django model instances; a system for extending the capabilities of the template engine; an interface to Python's built-in unit test framework
In software development, a codebase (or code base) is a collection of source code used to build a particular software system, application, or software component.Typically, a codebase includes only human-written source code system files; thus, a codebase usually does not include source code files generated by tools (generated files) or binary library files (object files), as they can be built ...
Under HTTP 1.0, connections should always be closed by the server after sending the response. [1]Since at least late 1995, [2] developers of popular products (browsers, web servers, etc.) using HTTP/1.0, started to add an unofficial extension (to the protocol) named "keep-alive" in order to allow the reuse of a connection for multiple requests/responses.
Flow diagram. In computing, serialization (or serialisation, also referred to as pickling in Python) is the process of translating a data structure or object state into a format that can be stored (e.g. files in secondary storage devices, data buffers in primary storage devices) or transmitted (e.g. data streams over computer networks) and reconstructed later (possibly in a different computer ...