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  2. Projections onto convex sets - Wikipedia

    en.wikipedia.org/wiki/Projections_onto_convex_sets

    In mathematics, projections onto convex sets (POCS), sometimes known as the alternating projection method, is a method to find a point in the intersection of two closed convex sets. It is a very simple algorithm and has been rediscovered many times. [1] The simplest case, when the sets are affine spaces, was analyzed by John von Neumann.

  3. Intersection (geometry) - Wikipedia

    en.wikipedia.org/wiki/Intersection_(geometry)

    intersection of two polygons: window test. If one wants to determine the intersection points of two polygons, one can check the intersection of any pair of line segments of the polygons (see above). For polygons with many segments this method is rather time-consuming. In practice one accelerates the intersection algorithm by using window tests ...

  4. Bentley–Ottmann algorithm - Wikipedia

    en.wikipedia.org/wiki/Bentley–Ottmann_algorithm

    Therefore, two line segments that share an endpoint, or a line segment that contains an endpoint of another segment, both count as an intersection of two line segments. When multiple line segments intersect at the same point, create and process a single event point for that intersection.

  5. Greiner–Hormann clipping algorithm - Wikipedia

    en.wikipedia.org/wiki/Greiner–Hormann_clipping...

    The algorithm is based on the definition of the "inside" of a polygon based on the winding number. It considers regions with odd winding number to be inside the polygon; this is known as the even–odd rule. It takes two lists of polygons as input. In its original form, the algorithm is divided into three phases:

  6. Point in polygon - Wikipedia

    en.wikipedia.org/wiki/Point_in_polygon

    In computational geometry, the point-in-polygon (PIP) problem asks whether a given point in the plane lies inside, outside, or on the boundary of a polygon. It is a special case of point location problems and finds applications in areas that deal with processing geometrical data, such as computer graphics , computer vision , geographic ...

  7. Weiler–Atherton clipping algorithm - Wikipedia

    en.wikipedia.org/wiki/Weiler–Atherton_clipping...

    Convex polygons will only have one intersecting polygon. The same algorithm can be used for merging two polygons by starting at the outbound intersections rather than the inbound ones. However this can produce counter-clockwise holes. Some polygon combinations may be difficult to resolve, especially when holes are allowed.

  8. Line–line intersection - Wikipedia

    en.wikipedia.org/wiki/Line–line_intersection

    The x and y coordinates of the point of intersection of two non-vertical lines can easily be found using the following substitutions and rearrangements. Suppose that two lines have the equations y = ax + c and y = bx + d where a and b are the slopes (gradients) of the lines and where c and d are the y-intercepts of the lines.

  9. Möller–Trumbore intersection algorithm - Wikipedia

    en.wikipedia.org/wiki/Möller–Trumbore...

    First, find out if the line produced by the ray intersects with the plane that the triangle is on, and if it does, find the coordinates of that intersection. The only way that the line will not intersect the plane is if the ray's direction vector is parallel to the plane. [3]

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    python find if two polygons intersect at point c and y are known as e and x