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  2. "Hello, World!" program - Wikipedia

    en.wikipedia.org/wiki/"Hello,_World!"_program

    A "Hello, World!"program is usually a simple computer program that emits displays to the screen (often the console) a message similar to "Hello, World!".A small piece of code in most general-purpose programming languages, this program is used to illustrate a language's basic syntax.

  3. Smalltalk - Wikipedia

    en.wikipedia.org/wiki/Smalltalk

    For Smalltalk, the program is extremely simple to write. The following code, the message "show:" is sent to the object "Transcript" with the String literal 'Hello, world!' as its argument. Invocation of the "show:" method causes the characters of its argument (the String literal 'Hello, world!') to be displayed in the transcript ("terminal ...

  4. C Sharp (programming language) - Wikipedia

    en.wikipedia.org/wiki/C_Sharp_(programming_language)

    C# (/ ˌ s iː ˈ ʃ ɑːr p / see SHARP) [b] is a general-purpose high-level programming language supporting multiple paradigms.C# encompasses static typing, [16]: 4 strong typing, lexically scoped, imperative, declarative, functional, generic, [16]: 22 object-oriented (class-based), and component-oriented programming disciplines.

  5. Kodu Game Lab - Wikipedia

    en.wikipedia.org/wiki/Kodu_Game_Lab

    The user programs the behaviors of characters in a 3d world, and programs are expressed in a high-level, sensory paradigm consisting of a rule-based system or language, based on conditions and actions similarly to AgentSheets. The typical "hello world" of Kodu is: see - fruit - move - towards. The grammar, as it were, of this expression is:

  6. C Sharp syntax - Wikipedia

    en.wikipedia.org/wiki/C_Sharp_syntax

    Generally, it may be put only between digit characters. It cannot be put at the beginning (_121) or the end of the value (121_ or 121.05_), next to the decimal in floating point values (10_.0), next to the exponent character (1.1e_1), or next to the type specifier (10_f).

  7. Nemerle - Wikipedia

    en.wikipedia.org/wiki/Nemerle

    Nemerle's most notable feature is the ability to mix styles of programming that are object-oriented and functional. Programs may be structured using object-oriented concepts such as classes and namespaces, while methods can (optionally) be written in a functional style.

  8. Whitespace (programming language) - Wikipedia

    en.wikipedia.org/wiki/Whitespace_(programming...

    A numeric value is represented as a sequence of space and tab characters that represent 0 and 1 respectively and terminated by a linefeed. The first character represents the sign of the value – space for positive and tab for negative. Subsequent characters before the terminator represent the binary digits of a value. For example:

  9. First-class message - Wikipedia

    en.wikipedia.org/wiki/First-class_message

    Typed object-oriented programming languages, such as Java and C++, often do not support first-class methods. [1] Smalltalk only support them in an untyped way. [2] In Objective-C , you can use NSInvocation to represent first-class messages in a way that is aware of the types at runtime; however, safe use still relies on the programmer.