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DisplayPort connector A DisplayPort port (top right) on a laptop from 2010, near an Ethernet port (center) and a USB port (bottom right). DisplayPort (DP) is a proprietary [a] digital display interface developed by a consortium of PC and chip manufacturers and standardized by the Video Electronics Standards Association (VESA).
Open Pluggable Specification (OPS) is a computing module plug-in format available for adding computing capability to flat panel displays.. The format was first announced by NEC, Intel, and Microsoft in 2010.
Audio only: Analog: Often unmarked on consumer audio equipment since it is so common, or labelled with headphones symbol or as "line out". Computers and other equipment sometimes use Microsoft-Intel color coding scheme, especially when there are multiple input/output plugs. 3.5 mm TRS minijack RCA connector: Balanced audio
Analog camcorders commonly use a 3.5 mm four-contact TRRS connector to carry composite video and stereo audio. Jack appears identical to more common three-contact stereo audio-only 3.5 mm TRS connector. DisplayPort: DisplayPort (DP) was designed to replace VGA, DVI, and FPD-Link and standardized by VESA. [2]
The Audio Data Blocks contain one or more 3-byte Short Audio Descriptors (SADs). Each SAD details audio format, channel number, and bitrate/resolution capabilities of the display as follows: Each SAD details audio format, channel number, and bitrate/resolution capabilities of the display as follows:
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Three classes of audio devices are supported by default: USB, IEEE 1394 , and Intel High Definition Audio, which supports PCI and PCI Express. Starting with Windows Vista, Microsoft requires all computer and audio device manufacturers to support Universal Audio Architecture in order to pass Windows Logo certification.
Windows 10 October 2018 Update (Version 1809) Includes WDDM 2.5. [52] Updates to Display driver development in Windows 10, version 1809 include the following features: [53] Shader Model 6.3, adding support for DirectX12 Raytracing (DXR). [54] Raytracing, in order to support hardware-accelerated raytracing in Direct3D 12.