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  2. 24 (puzzle) - Wikipedia

    en.wikipedia.org/wiki/24_(puzzle)

    The original version of 24 is played with an ordinary deck of playing cards with all the face cards removed. The aces are taken to have the value 1 and the basic game proceeds by having 4 cards dealt and the first player that can achieve the number 24 exactly using only allowed operations (addition, subtraction, multiplication, division, and parentheses) wins the hand.

  3. Equation solving - Wikipedia

    en.wikipedia.org/wiki/Equation_solving

    When seeking a solution, one or more variables are designated as unknowns. A solution is an assignment of values to the unknown variables that makes the equality in the equation true. In other words, a solution is a value or a collection of values (one for each unknown) such that, when substituted for the unknowns, the equation becomes an equality.

  4. Optimal solutions for the Rubik's Cube - Wikipedia

    en.wikipedia.org/wiki/Optimal_solutions_for_the...

    In 1992, a solution for the superflip with 20 face turns was found by Dik T. Winter, of which the minimality was shown in 1995 by Michael Reid, providing a new lower bound for the diameter of the cube group. Also in 1995, a solution for superflip in 24 quarter turns was found by Michael Reid, with its minimality proven by Jerry Bryan. [6]

  5. Microsoft Math Solver - Wikipedia

    en.wikipedia.org/wiki/Microsoft_Math_Solver

    Microsoft Math Solver (formerly Microsoft Mathematics and Microsoft Math) is an entry-level educational app that solves math and science problems. Developed and maintained by Microsoft, it is primarily targeted at students as a learning tool. Until 2015, it ran on Microsoft Windows.

  6. Set (mathematics) - Wikipedia

    en.wikipedia.org/wiki/Set_(mathematics)

    A set of polygons in an Euler diagram This set equals the one depicted above since both have the very same elements.. In mathematics, a set is a collection of different [1] things; [2] [3] [4] these things are called elements or members of the set and are typically mathematical objects of any kind: numbers, symbols, points in space, lines, other geometrical shapes, variables, or even other ...

  7. Glossary of mathematical symbols - Wikipedia

    en.wikipedia.org/wiki/Glossary_of_mathematical...

    Therefore, in this article, the Unicode version of the symbols is used (when possible) for labelling their entry, and the LaTeX version is used in their description. So, for finding how to type a symbol in LaTeX, it suffices to look at the source of the article. For most symbols, the entry name is the corresponding Unicode symbol.

  8. Cube (algebra) - Wikipedia

    en.wikipedia.org/wiki/Cube_(algebra)

    y = x 3 for values of 1 ≤ x ≤ 25.. In arithmetic and algebra, the cube of a number n is its third power, that is, the result of multiplying three instances of n together. The cube of a number n is denoted n 3, using a superscript 3, [a] for example 2 3 = 8.

  9. Immersion (mathematics) - Wikipedia

    en.wikipedia.org/wiki/Immersion_(mathematics)

    Hassler Whitney initiated the systematic study of immersions and regular homotopies in the 1940s, proving that for 2m < n + 1 every map f : M m → N n of an m-dimensional manifold to an n-dimensional manifold is homotopic to an immersion, and in fact to an embedding for 2m < n; these are the Whitney immersion theorem and Whitney embedding theorem.