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Claptrap is a character featured in the action role-playing game series Borderlands.He was introduced in the original Borderlands (2009), being an NPC in all games except Borderlands: The Pre-Sequel (2014), where he was introduced as a playable character.
Borderlands 2 was released for Microsoft Windows, PlayStation 3 and Xbox 360 in September 2012, and an updated port was released for Windows, PlayStation 4 and Xbox One as part of Borderlands: The Handsome Collection in March 2015. A virtual reality version titled Borderlands 2 VR was released for PlayStation VR in December 2018 and Windows in ...
This includes Metro Exodus, the third game in the Metro series, and Borderlands 3 from the Borderlands series. As the Epic Games Store interface has purposely omitted user reviews, these users have turned to the review pages on Steam for related products (such as Borderlands 2) to review bomb the game. [21] [22]
Borderlands: The Handsome Collection is a compilation of first-person shooter video games developed by Gearbox Software and published by 2K. The Handsome Collection consists of both Borderlands 2 (2012) and Borderlands: The Pre-Sequel (2014) for PlayStation 4 and Xbox One, along with all of their accompanying downloadable content, enhanced local multiplayer, and the ability to transfer save ...
[15] [3] Brown and Levinson defined positive face two ways: as "the want of every member that his wants be desirable to at least some others executors" (p. 62), or alternatively, "the positive consistent self-image or 'personality' (crucially including the desire that this self-image be appreciated and approved of) claimed by interactants" (p ...
The researchers found that BIRGing is an attempt to enhance one's public image. The tendency to proclaim a connection with a positive source was strongest when one's public image was threatened. Thus, people bask in reflected glory to boost their self-esteem by associating themselves with a positive source.
Self-image is the mental picture, generally of a kind that is quite resistant to change, that depicts not only details that are potentially available to an objective investigation by others (height, weight, hair color, etc.), but also items that have been learned by persons about themselves, either from personal experiences or by internalizing the judgments of others.
Self-handicapping is a cognitive strategy by which people avoid effort in the hopes of keeping potential failure from hurting self-esteem. [1] It was first theorized by Edward E. Jones and Steven Berglas, [2] according to whom self-handicaps are obstacles created, or claimed, by the individual in anticipation of failing performance. [3]