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  2. Behavior tree (artificial intelligence, robotics and control)

    en.wikipedia.org/wiki/Behavior_tree_(artificial...

    A behavior tree is graphically represented as a directed tree in which the nodes are classified as root, control flow nodes, or execution nodes (tasks). For each pair of connected nodes the outgoing node is called parent and the incoming node is called child.

  3. Swizzling (computer graphics) - Wikipedia

    en.wikipedia.org/wiki/Swizzling_(computer_graphics)

    In computer graphics, swizzles are a class of operations that transform vectors by rearranging components. [1] Swizzles can also project from a vector of one dimensionality to a vector of another dimensionality, such as taking a three-dimensional vector and creating a two-dimensional or five-dimensional vector using components from the original vector. [2]

  4. Verse (programming language) - Wikipedia

    en.wikipedia.org/wiki/Verse_(programming_language)

    Commonly used modules include the API digests that are generated every time a project containing verse is opened. There is an API digest to access and interact with Fortnite objects, Verse objects, and Unreal Engine objects. Developers can also create their own modules and import them into scripts if needed.

  5. Fractal-generating software - Wikipedia

    en.wikipedia.org/wiki/Fractal-generating_software

    Some were conceived before the naming of fractals in 1975, for example, the Pythagoras tree by Dutch mathematics teacher Albert E. Bosman in 1942. The development of the first fractal generating software originated in Benoit Mandelbrot 's pursuit of a generalized function for a class of shapes known as Julia sets .

  6. Initial and terminal objects - Wikipedia

    en.wikipedia.org/wiki/Initial_and_terminal_objects

    In Ring, the category of rings with unity and unity-preserving morphisms, the ring of integers Z is an initial object. The zero ring consisting only of a single element 0 = 1 is a terminal object. In Rig, the category of rigs with unity and unity-preserving morphisms, the rig of natural numbers N is an initial object.

  7. Vector projection - Wikipedia

    en.wikipedia.org/wiki/Vector_projection

    The vector projection (also known as the vector component or vector resolution) of a vector a on (or onto) a nonzero vector b is the orthogonal projection of a onto a straight line parallel to b. The projection of a onto b is often written as proj b ⁡ a {\displaystyle \operatorname {proj} _{\mathbf {b} }\mathbf {a} } or a ∥ b .

  8. Skia Graphics Engine - Wikipedia

    en.wikipedia.org/wiki/Skia_Graphics_Engine

    The Skia Graphics Engine or Skia is an open-source 2D graphics library written in C++. Skia abstracts away platform-specific graphics APIs (which differ from one to another). [ 1 ] Skia Inc. originally developed the library; Google acquired it in 2005, [ 2 ] and then released the software as open source licensed under the New BSD free software ...

  9. Euclidean vector - Wikipedia

    en.wikipedia.org/wiki/Euclidean_vector

    A vector pointing from A to B. In mathematics, physics, and engineering, a Euclidean vector or simply a vector (sometimes called a geometric vector [1] or spatial vector [2]) is a geometric object that has magnitude (or length) and direction. Euclidean vectors can be added and scaled to form a vector space.